#sandbox mode

1 messages · Page 1 of 1 (latest)

hardy spear
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Unlocks after achieving the core ending.

|Sandbox mode removes the time limit for the game, replacing it with a normal day/night cycle. a default setting that can be toggled, Enable time cycle: True
|Dying only resets player position instead of resetting the run. a default setting and can be toggled, Death resets run: False
|In sandbox mode, the player has access to the content browser, similar to uet, being able to spawn anything from the game and editing things with a simple UI showcasing the components of the selected object.
|Along with the content browser, the player has another toggleable menu showcasing player stats, so you can change the different abilities of the player, like crouching, walking and running, Can crouch, friction, fall damage, etc.
|Sandbox mode would be mostly for messing around with the game's assets, testing mods (since the devs want a modkit), and testing gameplay mechanics and ai behaviors.
|In short it's basically the normal game but with tons of menus you can mess with, stats you can change, components you can edit, and gameplay settings you can toggle or change.

hallow solar
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I was thinking about something like this earlier and honestly this would be great

hardy spear
# hardy spear Unlocks after achieving the core ending. |Sandbox mode removes the time limit f...

example image
|the gear icon opens the different menus, if you open it there's content drawer, player settings, game settings, etc.

entering the editor will by default freeze the game
you can move the camera around and interact with things still.
|pressing the arrow button in the top middle of the screen unfreezes the game but keeps you in the editor, turing the arrow into a pause button.
|the pause button will freeze the game, still keeping you in the editor
|the arrow on the top left exits the editor and resumes the game.
|the camera works like the unreal engine editor, right mouse lets you fly around, left moves you on a 2d plane, etc.
|the slots in the content drawer would normally have the game assets in them.

cunning beacon
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This would be nice in the final game but idk about having it in the alpha stages as they'd also have to make sure it works between releases