#game is too fast paced for its own good

1 messages · Page 1 of 1 (latest)

slim plover
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IN MY OPINION
With the player and the ai being really fast, it just doesnt work in this game, especially with how cramped and small the houses are because you always find yourself running into objects or walls and getting caught really easily by the ai that can obviously perfectly navigate the house (And pass trough literally everything besides walls), i feel like the game should atleast make the player and ai a little slower to to make it atleast a little easier to navigate around houses and stuff

thick summit
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you can hide from npcs and temporarily knock them out (and throw them out of their own houses) by throwing heavy stuff at them

slim plover
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That doesnt really help since you barely get enough time to reacting before they come up to you and grab you
(Besides jacob)

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And even if they were to add something like a spotting animation it really wouldnt help since the gameplay is still so fast paced

somber jewel
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I agree, and in turn it makes you try and rush the game and instead of taking time to find alternative solutions to a problem or route you just try to brute force it because you're kind of 'stressed' to make a fast decision

frank pilot
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i agree

floral quest
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Yeah I think npcs should slow down when inside to make chase feel closer to hn1 pre alpha

frank pilot
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when your caught

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the npcs are way too fast

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if it would be like the guest in the hn2 alphas where he gets slowed down when dragging you i dont think id have a complaint