Listen I understand that the developers want getting caught to be a minor set back and to be apart of the journey but the player can just sort of fall into a repetitive loop of running into a house without sneaking and being thrown out repeat running into a house without sneaking and being thrown out repeat running into a house without sneaking and being thrown out repeat, Etc. There should at least be some kind of punishment for the player so there can be a change in play style because a lot of player just sort of run into homes without caring about stealth and just keep on running into a brick wall until something happens.
At least let there be a punishment so players can learn a lesson about being reckless and adapt to a more stealthy and cautious play style, When stealth is a key component of the game there should always be something at stake so that there is tension and reason for the gameplay.