#There should be a punishment for being caught.

1 messages · Page 1 of 1 (latest)

visual creek
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Listen I understand that the developers want getting caught to be a minor set back and to be apart of the journey but the player can just sort of fall into a repetitive loop of running into a house without sneaking and being thrown out repeat running into a house without sneaking and being thrown out repeat running into a house without sneaking and being thrown out repeat, Etc. There should at least be some kind of punishment for the player so there can be a change in play style because a lot of player just sort of run into homes without caring about stealth and just keep on running into a brick wall until something happens.

At least let there be a punishment so players can learn a lesson about being reckless and adapt to a more stealthy and cautious play style, When stealth is a key component of the game there should always be something at stake so that there is tension and reason for the gameplay.

quasi bronze
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No. It makes it even more annoying

ripe valve
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may be when npc catches you they should take their item like in super market if you would steal ladder and janusz catches you he will take ladder and you should be extremely careful in museum where historian would take lever

quasi bronze
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The game is already annoying enough with fall damage

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Funny how theres so many cliffs you can die from because of this crap

cunning phoenix
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Maybe when an npc catches you, they rob you out of their own items and key items, and then they stash the key items in their homes, so that you have to break in.

ripe valve
quasi bronze
ripe valve
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Hey i am just trying to find some balance on gameplay what do you want then? Huh? To get caught thrown out get caught thrown out? And how is that fun? Where is stealth in this? Or where is consequence of our actions? Nowhere and remove fall damage? They need to change it like hn2 but removing it is stupid

ripe valve
quasi bronze
quasi bronze
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Well if I were to steal something from lets say jacob

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Lets make up a need shopkeeper npc for this

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They dislike each other

ripe valve
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Okay yeah that is what well they said they are working on like interacting Npc with each other

quasi bronze
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Jacob drives into an important building you needed for something and it explodes

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The entire environment is affected

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Thats exactly what kind of “actions” affect environment we need in the game

ripe valve
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Well that idea sound good on paper but can you belive the codes and time they would need to not only add this but to add every different situation with every different npc? And game would be on 2 fps

quasi bronze
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Its less annoying, and its way cooler and more fun

quasi bronze
ripe valve
# quasi bronze Thats why the game needs to take time to make.

Okay but its not gta 6 they need to make it optimized and for normal pc's and we know that every npc is loaded even if we arent seeing them so they actions are realistic and this add another level of that this is main reason for bad optimization this game has right now

quasi bronze
ripe valve