#Behind the Scenes
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Omg it's awesome!
I spent allot of time on these and I'm proud of the results!
Of course be proud!
How I made these was interesting.
I drew the unpixelated images in Paint.NET, then scaled and pixelated them in Photoshop, then edited the results in PaintNET once more.
I used Blender to pose her model as a base for the drawings too.
Then scaled them up for objection.lol** (the site used for the video)**
Saying it again, I'm proud of the results
This is really cool :OOO
that is actually somewhat how the original sprites are created, just that they were drawn physically (probably animation cel), then scanned, and then downscaled
the sprites you see in the iOS ports are the true originals just with missing frames and some missing details (and incorrect sprites here and there)
I think you nailed it the style too
I remember reading that somewhere online
Honestly to me it isn't a 1:1 style but it works pretty well
I never mentioned this but all of Iris' sprites, the speed of them and stuff are based on Phoenix Wright's animations speed and stuff, I don't know if I said that right
For the pointing I REALLY wanted to enlarge Iris' hand but I didn't because it would've looked off-putting
I vaguely remember reading that the reason for it was because they were added post-downscaling
This is insanely good WHAT
Behind the Scenes
Making a new pose
this is it as of posting this teaser
and yep
pre pixelation
yeah, it's mostly because of the art books that we know this (and the trailers that used weird versions of the sprites)
the smugness can finally infect Hello Neighbor