#Objectives issue

1 messages · Page 1 of 1 (latest)

placid pendant
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In my opinion, the addition of objectives made game not so interesting.
I know that it was hard to complete Prototype 3, main problem was lack of hints, but now we have objectives, and this change removes the reason to explore and think. The most interesting part of Prototypes was that you need to figure out what should you do, and you need to finish everything in time. Yes, Prototypes lacked hints, but objectives, it's too much. And the time pressure, the one of aspects that made this game interesting, is not working anymore.
In my opinion, you should leave "notes" that could be transferred to different sessions because it's our knowledge, announce the main goal at the beginning and leave the hint about what we should do to begin with.

zealous oak
primal jolt
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imo just preserve whats written in the notes you collect

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they should be stored in their own kind of inventory not the items inventory

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judst like they are in pre alpha

lucid wadi
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Golden apple employee handbook with the notes saved in it would be cool