#House layout

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hazy whale
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The house layouts of HN3 are very cramped and chaotic. This leads to

-The houses being a confusing nightmare for players to navigate around.
(it feels less like sneaking into an abandoned house and more like swimming through a pile of old wooden logs)
-Very little options for stealth, more confused running and bumping into walls
-The player and the AIs accidentally (and constantly) bumping into each other. These moments that happen so often in this pre-alpha feel super unpredictable, unfair and frustrating.

Other than that, I certainly think this game has something great going on! The only other big complain i have is the AIs needing polish to reacting to the Player and how rocket-speed fast they are.

(Note: Don’t lean too much on let’s-play youtubers critics ^-^. Most of them are actively trying to get to the goal of the game as fast as they can, generally in one single session, instead of taking it as the slow and chill exploration game it’s trying to be. I dont wanna discredit content creators too much, but I feel like too many people generalize “exploration games” as just games that allows you to wander around, instead of games where you can try out different things and explore their result! Hope you prioritize feedback from the fanbase’s server rather than the big youtubers and I’m excited to see the next build!)