I have played HN3 for 4 hours now and.. it was slightly great than before. The reason was there are still issues that bother me.
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The Item Reset. Instead of reset the whole item in the inventory, you can keep the key items for the next day. This is will make the gameplay more fun and slightly easy for new players and skill issued players (like me)
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The GAAP is infested with The Guest. The whole park is merely unexplored due to guest kept coming here and then. While there are certain light source to stay, but it still not enough. The map itself a bit 'loaded' and I constantly missed the Ice Cream Booth. The Map Guide wasn't enough.
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Item durability (THE MOST ANNOYING THING FOR ME). The last couple prototypes had good item durability. The crowbar being the strongest one to break and the screwdriver being the strongest item to fix. But, this time, the items are a lot weaker than before. The items had to be weaker so it can be 'realistic'? I had to run fourth and back to just grab a single crowbar. The flashlight turbo mode also need some improvement. Maybe add a battery system?
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Characters throwing the player and it kills. Fall damage is a great idea. Like the previous game, it was slightly balanced. This time however it's a bit... sensitive. Maybe make the characters throw you off the front door instead off a cliff.
The pre-alpha itself is great but needs some improvement so that the next alpha stage playable to all players. We humans tend to make mistake and we have to learn from it. I'll give it 6/10. (Ignore my grammar mistakes. I bad at it. )