So Hello Neighbor 3 is looking pretty sick so far, but there is some things that I do wanna point out. I think some tree positions should be changed, since they do end up phasing through objects. The characters' regular walking speed and behavior when not aggressive should be slower I think, since it does look rough when they walk really fast all the time. This one is just a personal suggestion, but if there is chase music planned for the game, I suggest doing a rearrangement of the pre alpha Peterson chase theme since it's pretty iconic and would be cool to hear again. I think the game should have a hue over the whole thing like in the screenshots provided. I think the color hue here makes the game look prettier (tho I do suggest keeping some parts really dark for the horror factor, which can go well with the chase themes if they are gonna be loud and intense). Last suggestion I have is to give little hints for where things you need are in case the player is stuck trying to find the stuff. Last thing a player would want is not knowing where to go in the building they're at (ex: If a object is in an attic, you could hint at it like "Looking on a higher floor" or something like that)
#Feedback and suggestions for future builds
1 messages · Page 1 of 1 (latest)
One more suggestion and it's kind of a major one so I don't expect it to be added, just thought of this idea I think would be fun. If there will be multiple endings, what if you had a boss fight with The Guest or Mr.Peterson. A fight where the character is tired of your shenanigans, so they're chasing you around Raven Brooks with no where to hide and no way to lose them. The only way to hurt them would be to pick up some objects and toss it at the boss (Idk if tossing is in the game or will be added to the game, but it'd be cool if it was). After a short while of just chasing you, the boss would do it's own attacks, throwing stuff at you as a callback to HN1, except the stuff can actually hurt you. Maybe some physical attacks like the boss chasing at you in a fixed direction in which you need to move out of the way. Suggestion would probably never happen, but I think it'd be really fun to have a boss fight like this where you're running from the boss and you can enter different houses and screw with the boss. (Idk if the player would get melee attack in this what-if fight, but it'd be cool if they were snappy and only had an animation for recoiling, having the attack be immediate with some blocking n such if added)
Idk I just really want Hello Neighbor 3 to be a really cool and fun game, it has so much potential
I do have more suggestions for sections in the game, like one with the player going into the woods with only their flashlight to look for something, with the Guest silently stalking the player and attackinf every so often
But probably gonna stop for today
Also had the idea that it'd be at night and the only way to know when the Guest is coming is if you hear loud footsteps rapidly coming towards you with no chase music. Might spook some players out
W essay