Okey so... My Thoughts I guess
Pros:
-I like the fact that creators are kinda trying to show us a story instead of making it feel like the game doesn't have any lore at all
-I like the way of how Guest this time "kills" you in a way, I get the point that some may like punishing you better but I beleive that P3 punishment was very meh and felt less punishing but just annoying at a point, game over restarts your thing, yes. But in P3 once you go caught you could just be stuck in a endless loop of being caught by the guest which was way more frustrating than it is now
-Explosion lol
-The artstyle is improving
Cons:
-The story progression method they did is the worst thing I've ever seen in a Hello neighbor game, it felt like a walking simulator without a reward, I liked the way how they hinted the lever in the museum with a note. Which after collecting this lever I was like "Hell yeah now I can use it in X place" but most of the time it was just a note after a note after a note after a note after a note- ... And I could go on. So basically story progression should be more rewarding, maybe some kind of a puzzle that you need to do in order to progress instead of just endless reading. Playing this game felt like reading a novel for school instead of fun story experience. And if the gameplay is built on it, it's not a fun gameplay
-AI is way worse than P3 for some reason? I know they added them more tasks and so on but they feel way more limited, not leaving their homes. Some of them I didn't even see. Literally only characters I saw during my playthrough was Jacob, Janusz and Historian. No sign of Signed, coned, Covered, Issac or Iris?
-The Fog in the night looks awful oh my god-
-P3 had better ending. PA is just an image and after hours of endless reading just to READ AGAIN felt like a joke.
-Neighbors AI is so buggy. He was so done, I was standing right next to him and he wasn't able to hurt a fly
-under the sphere scanner was the most confusing thing in this game