#Pre-Alpha Feedback

1 messages · Page 1 of 1 (latest)

static fossil
#

heres my feedback on pre-alpha

Pluses:

  • its looks nice, the game at max graphics looks good
  • You have a clear objective where to go unlike P3
  • The objective system is nice
  • The characters look nice (The neighbor looks worse, especially his head)

Minuses:

  • Its really unoptimized, I have a 4060 TI and the game runs very bad on max graphics
  • Stuff clips into each other almost everywhere
  • The characters walk through doors instead of opening them no
  • their interactions are very repetitive I looked at the neighbor and he was doing the same (3 I think) tasks in almost the same order every time
  • The dragging mechanic is very unfinished, it worked better in HN2 Alphas imo

What could be added:

  • Vaulting like in HN2
  • Less punishing fall damage
  • AI needs to open doors instead of going through them
  • Improved UI
  • Recognizable locations, by this I mean is that you dont really know where you are on the map most of the time and making the buildings or areas look different from each other could help with that
    In HN2 and HG I knew where I was all of the time but here I get lost everywhere
    ex. You can tell where you are when youre near the supermarket or the Guest statue but the second you step into an alley you forget where you are

Thats all I can think of rn

This game is going into the right way but in previous HN games you didnt have something as time loop and I think this concept doesn't fit hello neighbor, why just not make it so you have infinite time or atleast a week or 2 before the game ends?
This is just really weird to me
for ex. in HG and HN2 alphas you had infinite time but as time went on the game got harder and I think thats where this game should go
You have infinite time but as more time you take to finish it it becomes harder

(Ill add more to this message when I'll think of more)