#Hello Neighbor Questions To Creators

1 messages · Page 1 of 1 (latest)

livid chasm
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  1. why you changed player walk and run animations with neighbor?
  2. why the neighbor more slow in release?
  3. when the unused player model was used?
  4. will hello neighbor 1 still get updates?
  5. why fear_factory is unused?
  6. why the milk from alpha 2 now unused?
  7. why the player can't make 2 neighbors on map in mod kit?
  8. will hello neighbor hide and seek have android port?
silent sandal
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Neighbour was scary on pre alpha and alpha 1

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And also clever

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Ai in release is stupid

buoyant lance
rich parrot
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fear_factorys gameplay sucks if you actually play it

livid chasm
rich parrot
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or maybe just not

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they could just remove it like they did

livid chasm
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just player can't have superthrow in act 1 and 2