#Neighbors Overpowered

1 messages · Page 1 of 1 (latest)

brittle tiger
#

Lately I feel like winning as kids in the game is especially challenging.
Between weird maps, too many keycards, too few keys, traps, smoke etc...
And the neighbor options, especially the guest neighbor.
It's impossible to win against the neighbors, and if you are chosen as a neighbor- you don't even have to try.
It's less of a combat game, more of a survival game against the inevitable win of the neighbor (unless you are very very very pro as a kid).

wicked zodiac
#

Feels like the opposite.
It is way too hard to win as neighbour since it's easy to gang up on him.

#

I don't what kind of lobby you're in, but it must be really lucky

opaque cipher
#

if you're experienced then you can do a 1v5 easily

fast stirrup
#

It really depends on skill level.
A good neighbour can struggle against good kids, if they stick together (3+ kids, since you have to make sure two are knocked or separated to win any grabs).
But if you know what you're doing, you can beat an inexperienced neighbour in a 1v1.
Like any game, really, but IMO, it can go either way based on who you're against.

I've been on a big neighbour win streak, but I lost it earlier since I was against three pretty good players who stuck together. I lost so badly.

wicked zodiac
#

Leader and scout neighbour can't have a chance of survival higher than 15%.

fast stirrup
#

The blindness is pretty helpful.

#

And speed, too, I've had Leaders escape easily with that.

wicked zodiac
#

The problem is the blind of 5 seconds and the heal.

#

Even clown neighbour will have trouble.

opaque cipher
#

I think journalist has a high survival rate because of the mobility he has.

fast stirrup
#

Journalists trying to escape when they see the the box leaving my hands:

opaque cipher
#

According to the way people play in my lobbies, bagger has a very low chance to survive but it depends on the skill of the neighbor.

Brave would maybe also survive too because of counter strike and being able to get through windows quickly too.

Detective can easily speedrun by finding keys very near them only if skilled

Inventor can live if he gets enough gears in time and already searches then crafts a rifle but its not guranteed.

Scout is nearly a 50/50

not official facts

fast stirrup
#

That reminds me that I barely see baggers win. Or see baggers that aren't green badges.

wicked zodiac
#

Usually, whenever I am playing a custom game with people (Like doing hide and seek in custom lobby), I always choose bagger since he can survive falls, get an additional slot, and make the neighbour a lot more slower.

fast stirrup
#

Oooh, that's a good idea.

analog brook
#

To me it depends on the lobby, if the players actually stick together especially in a group of 3 and are aware of how to play and use their classes skills then a neighbor can be countered, even someone like the Taxidermist and Guest.

To me I feel like both sides need some balancing, as Guest's Croak can leave players helpless especially if the Guest has a reduced cooldown on it, meanwhile Quentin most definitely needs to have his stamina nerfed or throwing stamina be considered separate to his normal stamina.

opaque cipher
analog brook
#

To me I don't think you should be able to grab during or immendiately after a leap

#

I didn't mean to use 'to me' twice but you get what I mean

#

Kind of like how they made it so ghost cannot grab after becoming solid, if I remember right. Guest should have a short cooldown where he's tired after jumping so he can't just keep jumping after explorers to grab them. That way Leap is just transveral and not a tool used to easily get players without the ability to fight back.

And I know what causes that cooldown glitch to happen and it's kind of annoying.

opaque cipher
#

Yeah and don't get me wrong on the jump thing for guest

#

You get infinitely chased

#

And he grabs you after his leaps

analog brook
#

The hard thing is finding that balance since the neighbor needs to be feared but not powerful enough he can solo an entire lobby when they're together.

#

I've been debating writing another big piece of feedback to help since i've been on a writing kick, but I don't know.

opaque cipher
#

The only way to counter fear is with leader, avoiding guests ability on you

analog brook
#

Brave too but that's only if they have counterstrike

opaque cipher
#

Braves get knocked alot now

#

I personally don't let them use it

analog brook
#

True. While annoying to brave players I am glad they lose counter when knocked because of how annoying it was back in the day

opaque cipher
#

They also used it when they got caught after they got knocked?

#

I wasn't there that day

analog brook
#

Yeah and counterstrike was a timer based skill too, meaning you'd get it anyway even if you didn't attack the neighbor. You'd be able to hold onto it until you used it

opaque cipher
#

Hot take here but I personally think the speed should be lower when brave uses her counterstrike

analog brook
#

Like to combat if Braves do that thing where they hold onto the counterstrike until right before they're fully caught?

opaque cipher
#

Maybe but they get a speed boost when they use the ability

#

Then they run off and it's worse if leader was there

#

If it's a skilled player, they would take shortcuts which meant that it would be harder to catch up to them since the key card doors aren't opened. But that depends on the map only

analog brook
#

OH but doesn't every saved player get a speed boost after they're saved?