#Engineer Neighbor Class Concept

1 messages · Page 1 of 1 (latest)

wild pilot
#

Here's my Neighbor class concept based on Hello Engineer's Neighbor's outfit.
Ability 1: Hammer time!
Always activable.
Cooldown: 30 seconds.
Engineer boards door, window, hole, hiding spot and containers that he looking at with nails and hammer.
Ability 2: Wrench-punch.
Activable
Cooldown: 30 seconds
Engineer using his Wrench to hit ground to stun Kids in small area, also can be used, to break thin walls, windows and boards. Requires full stamina.
Ability 3: Chance to Escape.
Passive.
Engineer turns invincible after caught kid for 5 seconds, but when he is invincible he can't grab kids.
Image'll be here soon

jolly vigil
#

TAKE NOTES cause this is peak

soft helm
#

Omg W neighbor

wild pilot
odd canyon
#

Yeah this is a pretty good concept imo
so sigma idea

little lynx
#

1st ability is 50/50 but im sure it can be used good to distract players.
2nd ability doesn't need to be AOE, and i kinda think it doesnt need "Activable, but only after you've used "Hammer Time!" three time". It just should be a 1 hit stun ability with long cooldown (like 30 seconds) and small hitbox.
3d ability, just no... Why? How that will help you... No...

#

I had some ideas for him btw

#

tho they were kinda bad, except the first one

#

So yeah the idea is valid, tho third ability DEFINITELY needs to change, and second needs some balance changes