First feedback after awhile, and this time I'm going to be focusing on the LE with some nice quality of life/additions that can be added to make making maps more fun and to grant map makers more freedom to be creative. I know it's not urgent but I'd like for holo to add some of these when they get back to SN.
First off: Spawn tweaks
Sometimes when making maps, I am discouraged from placing movable items or other things on shelfs and in drawers because of the automatic item placement. Which is why I think that in edit mode you can change spawn properties of a certain static props, things like:
- Enabling/Disabling Key spawns
- Enabling/Disable support item spawns (milk, chocolate, saucepan, glue)
- Enable/Disable light spawn
- Enable/Disable misc item spawn (books, flowers, whatever)
However to also slightly branch off, i think that some properties could help replay value like: - Enable/Disable Keycard spawns (and if so, what specific level/levels.)
- Enable/Disable randomized rifle spawns (Only be available in drawers/tables that can fit it.)
Speaking of replayability, next is general randomization. Back in the day of original SN doors randomly could be blocked off or boarded up (before the days of crowbar working) asking the player to find another way around. I think it could encourage more replayability if you could do these following things
- Add a tweakable chance (0%/25%/50%/75%) for a door to be bricked up or made a keycard door (set to the player's liking). By default doors are left alone so players would need to go back and update.
- Add a ability to tweak neighbor gates to have them have a chance not to spawn, I'm not sure how it'd handle the electricity, maybe the gate itself doesn't function and the frame is still there.
- Add a tweak to walls and floors to have a chance for them to have a hole in them, either downright, boarded up, or bricked up.
I've already hit the nitro-less text limit. I'll see if i can extend this in the comments.
