When the player falls into the water or ink whatever it is, it will cut to you being on solid ground again. Here’s a way to make it seem finished. When you fall into the water, the screen will quickly fade to black with a splash sound playing (implying the Quentin fell into the liquid), then play a sound of him getting out of it and coughing because he inhaled the liquid. And then unfade from black and the player will be on solid ground. This will be able to tell the player what happened when he fell into the water or ink. Quentin fell in, and swam out.
#Change the part where Quentin falls in the water in the pit in the library dlc and remove the cut.
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I agree I find the ink on impact fall strange
thought they did smth with that
What does Smth mean?
It means the word something