#Traumatized Nicky and Rescue Squad in hn2

1 messages · Page 1 of 1 (latest)

teal maple
#

(SPOILER ALERT)

So.. since hn2 takes Place right After hn1 act 2, and since the AS Is a separated universe from the main universe (books and games)
I assume that, After the guest made that deal with Aaron in Search n Rescue, Nicky managed to escape alongside the rest of the rescue squad,helped by the guest, from the neighbor's house, while Aaron was captured again by Ted and Quentin arrives right After..

So It would be so cool to have Nicky inside his house (that would still be unaccessible)
However we could be able to spot him by looking at the Window:
He would Just be traumatized, staring blankly at the Wall while shaking and crouching on the bed, and, everytime we finish a day in hn2 story, we could be able to see a drawing of THE THING slowly forming, day by day, on the Wall of his bedroom, showing his trauma forming (he will eventually defeat it in act3 of hn1)
Then, in free roam..the lights of the house Will Just shut down and we won't be able to see neither him or the drawing anymore.

As for the Rescue Squad:
It would be cool if you guys added trinity's house in the game as a background house, but Just like Nicky's One, you could be able to spot the rescue squad inside the house by looking at the Window... They would be panting all gathered and exausted After escaping Peterson, but I suggest that they should slowly disappear from the house, One by One, First with Ivan,then Finch,Delroy,Maritza and Enzo, Leaving trinity is left alone thinking.Then the lights could turn off there too in free roam,simbolising how they decided to leave mr. Peterson's secret be, unlike in the AS, leaving Quentin as our main good guy against all the enemies.

PS: plz change the model of Nicky's house into a Blue One and add some details tò make It stand off from the rest of the background houses.
Thanks for Reading❤️

Let me know what you think.

fleet socket
rugged elk
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everything is canon

steel arrow
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it would be so nice but Triniti and Nicky will be able to leave Mr. Peterson's house after helping them like in episode 3 of season 2

lime gyro
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holy sh yeah I desperately want to see traumatized kids everywhere, and I want possibly traumatized people (from irl events) to get triggered every time they open up the game! we need it. leave only the suffering and the trauma, take out everything good immediately.
scrap the adult characters even, leave the kids in the plot only 😐
what's next, chat wants to see physical harassment in the game?

my issue here is that people are trying to make the devs add too much suffering to the game as well, to the point it won't be enjoyable at all (it already isn't that much)

ember trail
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Forget it

tawny bough
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c'mon bro keep up

stray gust
ember trail
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Ty

candid orchid
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I like this idea. I really want hello neighbor to be more horror based and traumatized kids that eventually give up on the investigation simply because they can't handle the strain it puts on their mental health is an awesome addition to the game. (I'm not being sarcastic.)

candid orchid
teal maple
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Also because if you think about It ...
The First part of the story has Aaron as a protagonist (second trilogy of books)
Then he leaves room For Nicky (HN1, First three books)
Then Nicky gets Crazy and lets room for the rescue squad (search and rescue, AS, secret neighbor) then they should also get out of the story to give space to Quentin in hn2..

In the end Nicky Will take his main character Place back in hn1 act 3, the last story fragment we have

worn mortar
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Wouldn't be surprised if later on in the franchise, it becomes some silly multiverse thing

rugged elk
worn mortar
rugged elk
teal maple
rugged elk
loud maple
loud maple
# rugged elk or perspectives

If that were so, why would there be things like phones in a story that the protagonists are telling, surely they’d know the technology of their era and not confuse it with another’s?

teal maple