#Make game open World

1 messages · Page 1 of 1 (latest)

tacit scaffold
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As you know, after finishing the night at the museum, we teleport back to our home, of course it shouldn't be like this.

it should be like this
After finishing Peterson's house, we will go directly to the bakery (not a museum). After finishing the bakery, we will go to the hunter's house or the town hall, then we will go to the museum. After the museum, the forest part and the game ends (NOTE: While the player does these, time will move forward instead of stopping)

topaz vigil
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Bro I literally crappily edited that together like a month and a half ago

novel echo
cloud hare
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this isnt really a good way to do open world

novel echo
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let's add another side quest so there is not only one, and we can explore it when we reach a certain house. and lets make the forest sidequest available during a curtain part of the game.

cloud hare
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still linear

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non linear would be something like beta

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but with elements of the alphas

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multiple ways to accomplish puzzles and achieve goals, with the houses all unlocked from the start

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you might have to go back and do more in houses

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side quests could be unlocked and different points in the game, and would reward you with items that arent necessary for progression but could be useful

topaz vigil
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This would be perfect if the museum stayed open after the bakery and for the entire rest of the game

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It's so annoying how you repeatedly pass out and relock the museum as the game progresses

novel echo
grizzled sleet
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but my this tomany disliked bro..

topaz vigil
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Getting kicked out of a level is WILD