#Hello Neighbor’s promised neural AI
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they were not skilled enough to make it, so it was scrapped
Absolutely nothing happened
boldfaced lie
This is the AI I want
Same it’s sad how this was litteraly just bugged
So it looked cool
But there was no task progression tbf
Lmao, so they promised something they know their team isn’t skilled or capable of making? Wow, that’s crazy. Like I know sometimes the HN team can be slow, but I didn’t think they can be THAT slow.
Bro! Their team knows how to make it and they’re skilled but they just didn’t add it because they wanted their game to be “kid-friendly” (What ever this sh*t is?) kid friendly.
I honestly don't understand why they need to dumb down a game to be "kid-friendly". During the late 20th century, video games (kid friendly or not) were hard as hell regardless of the genre and people still love and praise those games for what it is. If the audience doesn't like being outplayed by an AI and makes a complaint about it, the devs could've just added "Friendly Mode" instead of removing and scrapping neural AI.
When we see this AI Mr.Peterson almost know where is the player then it is more hard but i don't know why tinybuild delete the neural AI
Clearly a nueral network is too difficult for them to program
However
Any sort of dynamic and adaptive AI would be AWESOME
Maybe for like a hard difficulty
Neighbors could place different traps in key areas where they've previously spotted you.
And try things like waiting around the corner to jump you, or searching nearby closets
Right now all they do is chase you (LAME)