The most important character in Hello Neighbor: Mr Peterson
Have probably the least amount of character don't get me wrong the cutscenes express character well, kind of but it also needs to be implemented into the main game and it seems the devs have forgotten something: This isn't BaTIM or FNaF this game is about exploring the world of PEOPLE, Not mindless ink blobs or haunted animatronics, PEOPLE with full characteristics behind each of them TInyBuild should be more in contact with Eerie Guest to make sure the game can hold the weight of the story otherwise when the game gives in! the story and characters will go down with it
Mr Peterson - His loop is surprisingly lacklustre. 2 things he does is 'Sit in chair' and 'Sleep' Mr Peterson should not be so care free he has got a lot to deal with and should be on high alert 24/7, the series and books explain this with timetables showing how late he stays up then also being supported by HN1 with short naps.
Overall: More things for him to do, Constantly checking every corner of the house, not afraid to go further to pursue Quentin (Chases you to the full every inch of the museum right up to the stairs to the building), As displayed before Peterson should adapt in response to the player (Gates, Boards, Buckets, Traps, Etc.), Make Peterson seem more distressed and alert (Fits of rage, sadness or just straight being mental) He is too calm, More fitting catch animations Peterson wouldn't caress Quentin's jacket he would absolutely clobber him, Better reaction to everything always has the idea someone is there even if he doesn't know someone is there, Chases should not be direct but smart cutting the player off by prediction and also use anything to his disposal.
Mr Peterson should not be dulled down, He should be much more advanced than any other AI (Being either beaten or just as advanced as Guest) The Neighbor as a character isn't just a mindless zombie running at you, He smart and offensive.