#rerelease hello neighbor 1 in Unreal Engine 5 for the anniversary

73 messages · Page 1 of 1 (latest)

opaque glade
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december 8
a rerelease of hello neighbor or even a collection of the alphas in unreal engine 5 with higher quality textures/shading would be Pretty Neat and i would purchase or download it, maybe as dlc or opt in for hello neighbor 1

solid sequoia
opaque glade
opaque glade
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also, the files for the alphas i can assume would be available on the steam game? you can browse local files and just get all the things from there

solid sequoia
opaque glade
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all of the alphas?

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like the separate games on steam?

solid sequoia
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Its all the same project

opaque glade
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these all end up in the same file if you were to download the projects within these files?

solid sequoia
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You cant downloas projects

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From games

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Games have cooked stuff

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Project files have uncooked stuff and c++

opaque glade
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what is this file

solid sequoia
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Thats the pak file

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It has the cooked stuff

opaque glade
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does that have any relation to the project file

solid sequoia
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But not the c++

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Its literally impossible to turn a game into a project file

opaque glade
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so you couldnt use anything in any of these folders to extract the coding or map file or textures or anything

solid sequoia
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No

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Well textures and stuff yes

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But not blueprints and c++

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Hn uses c++ for a lot of stuff

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You cant extract the entire c++

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Blueprints i guess you could technically get in editor but it would be hard

opaque glade
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so nobody actually pressed "Save As..." on their computer to save the project as a separate file to their computer while making any of the alphas

solid sequoia
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Probably a few of them

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But i doubt they still have them

opaque glade
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well has anyone ever like asked

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this could be like the toy story backup file situation

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all of toy story almost got deleted then this one person had a file on their computer that didnt get deleted and they restored the whole thing

solid sequoia
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Why would they still keep them though

opaque glade
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i dont know i would keep them

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as like a memory

solid sequoia
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They wouldnt be useful for anything really

opaque glade
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did anyone ask the developers if they ended up saving any of the alphas project files as a separate file and didnt delete it

solid sequoia
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Noones asked

opaque glade
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well maybe someone should

solid sequoia
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Why though

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We probably arent gonna get the project files if they still have them

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And they probably arent gonna do anything the hn1 alphas

opaque glade
solid sequoia
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Porting ue4 things to ue5 can often break things

opaque glade
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i mean its a whole 2 studios here and a 3rd if they want to bring the other one in

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they can probably find a way

solid sequoia
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Only 1

opaque glade
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tinybuild, dynamic pixels, and eerie guest but yeah i guess dynamic pixels does do most of it

solid sequoia
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Dynamic pixels and eerie guest are the same thing

opaque glade
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are they

solid sequoia
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Tinybuild is just the publishers

opaque glade
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i thought tinybuild had like the direction of the game

solid sequoia
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Not really on hn1

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They did take some control during hn2

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But they werent developing it

opaque glade
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well either way that is an Entire Studio of people

solid sequoia
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An entire studio currently working on hn2

opaque glade
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theyre still working on that?

solid sequoia
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Yeah

opaque glade
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what could they possibly have to work on it other than bug fixes

solid sequoia
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Acts 2 and 3

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Or maybe even more acts

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Theres stuff in the hn2 patch 9 files confirming act 2, and 3

opaque glade
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i thought the acts were all the different people you broke and entered houses of

solid sequoia
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No

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Thats chapters

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Each act is broken up into chapters

opaque glade
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act 3 should just be getting arrested because you just broke and entered into like 5 houses

solid sequoia
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act 2:
first/first few chapters are catacombs
the majority of the act is probably abandoned town/act 2 town
final few chapters are the patch 9 forest
ends with the forest ending

tardy galleon
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At this point

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Anything could've changed

stuck warren
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What tinyjay said about patch10

opaque glade
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act 3 is actually going to be neighbor_3