#Bear traps rework

1 messages · Page 1 of 1 (latest)

ebon storm
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With otto and peterson laying beartraps, it feels a bit hollow, they pull them out from nowhere like in HN1

Now this works, it does the job, but we can do better.

What if there was "neighbor only lockers" (im great at naming these) that the Neighbors could open and pull out a set of beartraps, once they do, they can set them down as usual, but the main change is, if you hit a neighbor while they are holding one of these traps, they'll drop them and you can use them as in HN1

Now does this neft the AI a bit.. yeah..

but it seems like a fun idea you could play around with, adding a bit more replay value like in HN1,
and maybe you could make it so they could throw beartraps at you, locking you in place for a bit to compensate, and sence its a item they have to find instead of just having them, it would be far better then the pre-alphas where you get hit by a beartrap every two seconds

wraith cliff
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It would also be great if the locations where they plac beartraps would be baced on where they've seen ygou get away in the past.....

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almost like.......

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An adaptive, self learning AI 🤔

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Also, I feel like the game needs for neighbor specific traps

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Trip wires, buckets on doors, security cameras, etc