#Death Screens

71 messages · Page 1 of 1 (latest)

steep pivot
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Something I think HN2 needs is Death Screens, I think it could add more Personality to the Game while also fitting in with other Games, they could have Animation to them, and could also give Tips, and if it does get Repetitive you could disable them in the Settings.

Here’s my Example Pieces:

formal snow
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i mean

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that kinda wastes time

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also makes the game less realistic

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i think that's what tinybuild and egs was going for on hn2

steep pivot
dry ruin
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it doesnt fit hn2 to me

steep pivot
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Also it would be like any other Death Screens and can continue out of in like 2 seconds.

dry ruin
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its like, they kick you out more so

steep pivot
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Your guys opinions I ain’t judging

dry ruin
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forest with death screen would be torture since the guest can spawn camp you at least twice

steep pivot
steep pivot
dry ruin
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still

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theres just things that doesnt fit in certain games

formal snow
copper prism
dry ruin
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i feel like this could be better as a loading screen or smth for each "act"

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with tweaks ofc

formal snow
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ye

copper prism
dry ruin
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i mean like in between each characters house

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like police

copper prism
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Chapters

dry ruin
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then museum

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yeah

elder token
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I dont think they should add death screens

copper prism
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An image after being caught wouldnt fit hn2 imo

formal snow
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exactly

dry ruin
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it's
get caught
fade out
fade in getting up

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tells what they [the characters] do better than a screen imo

elder token
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There is no place for it rn

steep pivot
# formal snow hello neighbor has been catch then respawn then done for years

So what’s wrong with change? Games can’t stay the same forever, also still don’t get how a Death Screen doesn’t fit with HN2, Death Screens are commonly used for Stealth Games when you are Caught, and would fit well with HN2, and just like any other Death Screen you can skip it in 2 seconds max. (Also I don’t see a problem in your opinions just defending the Suggestion)

copper prism
formal snow
steep pivot
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I think getting Caught and then getting back up in less than 5 seconds feels really lacking.

elder token
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Not for me

dry ruin
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i feel like itd only work well if the entire chapter restarted rather than it being the same after the death screen stops

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(like how it is currently)

steep pivot
dry ruin
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i think itd be good if it was an occasional thing, the death screen

elder token
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Like a 15% chance of getting it

steep pivot
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I think having a Screen that gives Tips and Background on a Character is something that would be nice for the Game and would work well as a Death Screen.

steep pivot
dry ruin
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if it happened EVERY time you got caught, it would kinda drag the game out a bit too much imo, even if by just a couple seconds

elder token
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That would be great

steep pivot
dry ruin
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loading screens like in hn2 mp would be cool with tips

dry ruin
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that + the text in your death screens would work well

mint plover
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No I don't think it would fit in the game. You get caught and get thrown out of the house. And when you fall you wake up after getting knocked out.

vague ridge
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Terrible idea

velvet prism
placid ermine
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While I think this is well done and I love how you made these I don't think this would fit in HN

near sundial
vague ridge
green granite
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No

pure trellis
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oh ya like in poppy playtime

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hello neighbor 2 Game Over Screens Arkham Knight Style would be lit 🔥

alpine kestrel
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Part of it doesn’t feel hello neighbory I mean the fact that you just end up straight outside is good enough

dry ruin
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yeah its like they just throw you out

glass night
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I’m sorry but the “this isn’t his first rodeo” is goofy

green granite
eager dome
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Honestly, instead of a Death Screen, they should just have a cutscene where the neighbors kick you out the house (the cutscene should only play if you get caught by the neighbor.)

copper prism
eager dome