#A slight suggestion for threat sensor

1 messages · Page 1 of 1 (latest)

ocean sail
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The threat sensor as of now does one thing it detects the neighbor if he’s nearby but that’s it It doesn’t do anything else and it doesn’t even beep when near the neighbor player when disguise so here’s a simple suggestion, the threat sensor can detect the neighbor if he’s disguised if he has caught at least 3 players after that the threat sensor will always detect the neighbor even when he’s disguised this is a simple mechanic to give the remaining inventors a advantage for crafting it earlier in the game this however, will not work if the threat sensor was crafted after 3 players were caught meaning inventors would have to consider between knowing where the neighbor is at all times for crafting the threat sensor early in the game or or crafting something else and not having that advantage at all

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Now before you say it yes I know you could technically craft it early in a match then craft a rifle and find him by using the sensor and shoot him if he’s camping now if you think this is unfair camping shouldn’t be allowed anyway so this is good way to encourage players to craft the threat sensor early in the match and for neighbors to stop camping

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And actually make it more useful when crafting it only if you do it before 3 players gets caught

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Oh yeah I forgot to mention that this perk only works if you craft it early in match and you don’t drop after picking it up