Current game is hindered by being odly linear. I mean, you literally go though the game randomly passing out and waking up back in your news station. Very annoying!
How to fix:
- After beating Keith the cop guy thing, then open up Gerda's bakery, after that both the taxidermist and mayor's houses become open, and the museum doesn't kick you out, that's just frustrating. What it I wanted to keep exploring?
This gives players more freedom, without confusing things. Once players unlock the museum with Gerda's key, they will notice that other keys are locked, placing paintings of the house you need to go to next to the locked door like in the Beta would make it clear where they have to go to get the requires key. This makes the later game more fun as player's get to choose which house to go to first, if the player gets stuck on one, they can try the other.
- I know it is sad, but this requires removing the passing out/ nightmares sequences. I know it hurts... but they really had no place in the game anyway. Passing out after looking at an oddly traumatic shovel? He-he-he H**L NO!