#Make the Game more difficult

119 messages · Page 1 of 1 (latest)

lucid spade
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  1. Ai update.
    tiny build needs to train the AI to put traps and cameras in more correct and smart places. for example, if you keep hiding in a certain closet, the ai puts a trap in front of it so that when you go to quickly enter the closet at the same time as the ai is chasing you, it falls into the trap and catches you, or on the contrary, the Ai puts a camera in front of the closet.

  2. First level basement change.
    in the basement of the first house at the beginning of the game they should add a much bigger room or many more rooms with too many puzzles for the player to solve because at the moment we are talking the game in the basement has a red key to get out of the basement which it doesn't make any sense because you get in to get out.

  3. add new way to know where ai is.
    add a shop to raven brooks that You can buy electronic items with an ai in them. In this shop you can steal cameras while the ai is chasing you. This will make the game better as you will always know where the ai are in the rest of the houses because now there is only one camera you can get in the first level of the game. with the many cameras you can place in different places you will always know where the ai is. To make the game experience better.

  4. Quality of life changes
    Make the map bigger with more Easter eggs and puzzles to explore.

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Also I don't know the perfect English.

ruby citrus
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i feel like some of these are ok but idk if they'd do the shop one

vivid charm
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shop wouldnt work since there isnt any way to get money

ruby citrus
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true

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or

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crim

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e

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just steal

vivid charm
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4 is just the average "add extremely vague thing because it would be cool"

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2 wouldnt work since chapter 1 is about the house

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not the basement

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and there wouldnt be any ai in the basement

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and the house already has enough puzzles

ruby citrus
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an ai being in the basement would only rly work in the beta bc the door's unlocked in it

vivid charm
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"tiny build needs to train the AI to put traps and cameras in more correct and smart places" neighbor just puts the traps in random places, and the ai doesnt even have cameras

ruby citrus
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the cameras for the ai idk would be necessary bc the houses are so small

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the mayor's is the only one i feel would need cams

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or

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have them work

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or fit

vivid charm
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mayor is going to have the security system

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so cameras wont be needed

lucid spade
lucid spade
lucid spade
lucid spade
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And secrets to explore

vivid charm
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There is going to be 3 acts

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We only have a third of the entiere game

lucid spade
worldly peak
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Don’t want to repeat that all over again

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I wish we could have gotten what alpha 2 was

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The bigger map and different areas to explore other than the neighbours houses

lucid spade
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Okay

split sable
# worldly peak The bigger map and different areas to explore other than the neighbours houses

hate to disappoint but this 'alpha 2' definitely did not have anything to explore other than AI houses and random empty locations just like alpha 1 did
its possible it didn't even have a proper open world just fast travel between locations

but yeah it would definitely be nice to have a bigger world with hidden secrets/puzzles and more items

the fountain was a good start, now we just need a bigger map and like 15 more of those

vivid charm
split sable
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this could also be random test rooms and/or early manor rooms

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considering half of them have like no textures and stuff

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and there's pictures of the neighbor in them

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we also haven't seen much background houses that look like they could be enterable in alpha 2
there was one that definitely was

vivid charm
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yeah

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im pretty sure that one is the one shown with the boards on it in the pinboard

vivid charm
worldly peak
vivid charm
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the only story alpha 2 had was what was in the 16 hour stream

vivid charm
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that was in the 16 hour stream

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as well

worldly peak
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It was?

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Damn

vivid charm
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a version of it

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more finished

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but worse lighting

worldly peak
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I wonder why they scrapped the grey manor

vivid charm
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they didnt

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it became the museum

worldly peak
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But it was completely changed inside and out and renamed

vivid charm
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gray manor was called the hideout

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museum was also called the hideout

worldly peak
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Ok but still completely different to the museum

vivid charm
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not really

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beta museum is pretty much just the finished gray manor interior

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gray manor in the ai trailer only had like 1 or 2 rooms actually inside it

worldly peak
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Fine but they definitely cut down on a lot of rooms then

vivid charm
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only 1

worldly peak
vivid charm
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no they didnt

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im pretty sure this room is one of the only ones that didnt end up getting reworked somehow into the museum

worldly peak
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The main tv area also

vivid charm
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no

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the living room was being made

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it was remade in the beta unused

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and it ended up being remade in fg, just with a different purpose

worldly peak
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Hmm

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Alright

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What about the coffee shop

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Or the other police officer

vivid charm
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leslie was meant to patrol outside

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obviously that would be useless in fg

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and the donut shop was replaced by the bakery

worldly peak
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What happened to the detective?

vivid charm
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mith?

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hes returning

worldly peak
vivid charm
worldly peak
vivid charm
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this photo was in patch 9

worldly peak
vivid charm
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yes

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theres going to be at least 3 acts for hn2

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and we only have the first one so far

worldly peak
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Oh damn

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Do you know why the artstyle was changed mid development?

vivid charm
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no

worldly peak
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Wasn’t the guest supposed to stalk you at night as well?

worldly peak
ruby citrus
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forest somewhere

polar dagger
polar dagger
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Also the I don't think we need cameras and the ai evolves when you play

worldly peak
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That doesn’t make sense

ruby citrus
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i mean i feel like the basement should have more than it does rn tbf

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not like more in terms of exploration

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but more conststancy

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to hn1

worldly peak
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But not a huge basement

ruby citrus
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yeah

charred viper
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I absolutely agree with the first. now the AI feels scripted if anything. he sees me and he runs to look for me under the table.
or doesn't chase me, just stares. man's just tired.

on the other hand the guest is unbearable. so they definitely know how to make a working AI, the townspeople are just dumbed down. i think they even slowed down the neighbor in the final battle which is a downgrade.

gilded spire
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Man I hated the old final boss

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We want a dynamic and adaptive AI, now that's an interesting challenge. Not a dumb but fast neighbor.