#Make the eyes of the characters follow the Player

1 messages · Page 1 of 1 (latest)

peak cobalt
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When the AI see's you their heads follow you but thats not enough when they do like a certain animation like Theodore shouting after you escape. In those animations the characters eyes just look at one location because it's animated like that so if the player moves to the side, it looks weird and robotic. If the eye followed you it would overall look better

real cradle
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how would they do that if its animated

peak cobalt
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the same way they do for the head? Idk i dont know Unreal that much but i think it's possible isnt it

real cradle
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but also layering the look at function to face the player

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it would multiply the two and look horrible

peak cobalt
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Well the simple solution is that you can remove the eye movement in the anim

real cradle
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yeah