This game was great. The only thing is that it's to easy, and has no consequences when player gets caught. Player respawns barely a few seconds before. Personally, after the 1st hour, I didn't bosered too much with the neighbor. There could have 3 difficulty mods
- easy : where it's already like it is now, without the need to free other characters
- normal : with a game mechanic where player would have to free a caught character. It would have forced player to be more careful. It could be some kind of mini game, or maybe the boy in the tree would have to go somewhere, like a special zone dedicated for that, to free a character
- hard : game over when caught, back to the beginning of the game (but still after the tutorial)