#class concept: scientist neighbor role

1 messages · Page 1 of 1 (latest)

trim nimbus
#

Ability 1: drinks a potion to become invisible for 5 seconds (name: invis potion, no I couldn't come up with anything better) Cooldown 20 seconds
Ability 2: places down a machine that launches a beam into the air then all kids and neighbors will swap looks last 20 seconds but can be destroyed when an item hit it (swapinator) cooldown until the neighbor catches a new kid
Ability 3 (passive): if the scientist catches 2 kids within in 30 seconds then when grabbing a kid hold time needed to get the is split in haft and baggers slowdown wont effect him (name: double trouble)

gleaming gust
#

Ok abilty 1 completely depends if you still hear the footsteps if you do then I guess it could lead to interesting interactions but if not that would be horrible.

frank field
#

Ability 1 is a horrible idea js think abt it

#

Though If the like @gleaming gust said would be then its alr

#

and if he couldnt catch

void spruce
#

Sound queues in the game are really bugged

#

Sometimes the Neighbor’s footstep sounds like he is right next to you or behind you, but he’s only on a different floor.

#

Maybe make it where the neighbor haves an animation where he stops turning invisible, he can’t move, or grab anyone until the animation is finished

trim nimbus