Ability 1: drinks a potion to become invisible for 5 seconds (name: invis potion, no I couldn't come up with anything better) Cooldown 20 seconds
Ability 2: places down a machine that launches a beam into the air then all kids and neighbors will swap looks last 20 seconds but can be destroyed when an item hit it (swapinator) cooldown until the neighbor catches a new kid
Ability 3 (passive): if the scientist catches 2 kids within in 30 seconds then when grabbing a kid hold time needed to get the is split in haft and baggers slowdown wont effect him (name: double trouble)
#class concept: scientist neighbor role
1 messages · Page 1 of 1 (latest)
Ok abilty 1 completely depends if you still hear the footsteps if you do then I guess it could lead to interesting interactions but if not that would be horrible.
Ability 1 is a horrible idea js think abt it
Though If the like @gleaming gust said would be then its alr
and if he couldnt catch
Would still be a problem either way
Sound queues in the game are really bugged
Sometimes the Neighbor’s footstep sounds like he is right next to you or behind you, but he’s only on a different floor.
Maybe make it where the neighbor haves an animation where he stops turning invisible, he can’t move, or grab anyone until the animation is finished
mabye make it so you can see his outline like when ghost go's into ghost form