#Quentin's Camera Idle Animation

1 messages · Page 1 of 1 (latest)

feral citrus
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Something that's bothered me since I started playing Hello Neighbor 2 is how Quentin shows up on the cameras when using them.
At times, it can seem normal, despite Quentin having no facial animations.

Quentin not having super fleshed out idle animations is fine, since it's usually not very noticeable when playing the game. But, this becomes obvious when using the cameras.
Depending on where the player is facing before using the camera monitor, Quentin will be facing the same way when seen on the cameras. Normally, this would be fine, but sometimes, it can look very strange. (Eg, the pictures I've attached)

To improve this, I think Quentin should be given an entirely new animation when using the cameras. I feel like this could benefit in, of course, making the game look nicer, but also, it could be used as an opportunity to show players Quentin's personality more. In my opinion, showing a character's personality is extremely important, especially if they're the character we're playing as.

Thanks :-)

eager pike
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peak

pine finch
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I agree. Seeing this happen also just kind of ruins the immersion

undone socket
bright crater
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this post is really good

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Im pretty sure he had facial animations while using the cameras in the alphas didnt he?