#Remove the magnet AI / overpowered hearing
1 messages · Page 1 of 1 (latest)
This "AI" is just bad right now, it's good but the magnet feature needs to be gone and it needs to find you because you make mistakes, sure it can search the house, but right now for example, keith will just be on the second floor 70% of the time if you go there. It's not fun, it doesn't feel like a fair game if he's gonna be forced upstairs if ur there.
The impression I get playing the game, is that you guys overpowered some features of the ai to make it look smart
literally was just crawling, not touching anything, and keith suddenly heard me ( saw him doing the hearing animation with the camera)
Overpowering the hearing and giving the AI constant knowlage of your area is NOT a good ai
it's strong but not good / fun
Remove the magnet AI / overpowered hearing
Yeah it's a bit annoying. I think it works for the guest section better though since it makes you feel like you're being followed. I just wish the guest's attacks were slightly less frequent.
I say that this type of AI would only work on The Guest, considering he’s not a normal being or thing at all
Im very worried about the magnet ai being in patch 10
I would not like it if the guest had it
he's meant to be scary yes, but giving him your location always is not scary it's annoying and unfun
That’s true
Problem is the map, magnet AI could be removed in the base game since you already explained it. But the Guess map is too big that without the AI being designed the way it is, it wouldn’t really work
So they would have to make the map smaller or remake it
Or just do something like HN2 alphas
Which was a mix of magnet and normal AI
I dont have a problem with the magnet ai if it means staying in your AREA
The problem I have is when they stay on the same floor / within 2-3 rooms away from you
I would not care if the guest would stay at hideout if you were there
I would care if he would constantly be within 2 rooms
and never leave
Yeah