I think that this game really needs dynamic lights in the interiors of homes, this is because they create atmosphere and casts shadows and effects which are essential for a stealth horror game in my opinion. To create even more atmosphere and also to optimize the game you should also eliminate some lights (often there are too many), by doing so you will have a game with the same performances and with more atmosphere. sorry if I made translation errors.
#Dynamic Lights
58 messages · Page 1 of 1 (latest)
you can change the title of the post
What exactly do you mean? RTX? Moving lights? Better placed and more interesting light sources?
ty
Better placed and not static lights
dynamic lighting usually looks worse compared to cooked lighting
it would kinda just make things look worse
this Is not true
It is, I don't think you know how unreal engine works
the Dynamic light Is a light which cast Shadows in real time, It isn't worse.
yes, but cooked lighting is pre generated and usually higher quality, but also takes time. dynamic lighting usually makes worse shadows and generates in less time
also some other stuff
the beta used cooked lighting
yes, its cooked
how
its pregenerated
the Shadows?
thats dynamic lighting
and sorry if in making translation errors
yes
everything else is cooked
yeah, but almost all of it was cooked lighting
bro
im sure
not all the lights were Dynamic
but the majority
like in the museum of the beta
there are a lot
the museum is cooked
the shadows are dynamic
wdym?
im not gonna explain but almost all builds use cooked lighting
okok
but the point of my post Is that I like the like beta lightning
and the alpha too
that isnt dynamic though
and in the fg there seems to be no shadows inside the buildings
lighting errors
so they have ti fix them
just put it in bug reports, this isnt really feedback
but I still want them to include lights that create shadows in the interiors of houses
with Dynamic shadows
ok this is getting boring