#Gamemodes

1 messages · Page 1 of 1 (latest)

versed star
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Right Now The Game Is Very Repetitive. All You Do Is Either Become The Neighbor Or The Kid And Do The Same Thing Over And Over Again. So Why Not Add Gamemodes? It Would Make The Game Less Repetitive And More Fun. I Have Some Ideas For Some Gamemodes:

Hide And Seek: Basically In This Gamemode, There Are 3 Seekers (Neighbors) And 3 Hiders (Explorers). The Hiders Have To Hide (Ofc lol) And The Seekers Have 5 Minutes To Find All The Hiders. If The Timer Ends, The Hiders Win. If The Seekers Find The Hiders Within 5 Minutes, The Seekers Win. The Hiders Get 1 Minute To Hide At The Start Of The Game.

AI Neighbor: Basically In This Gamemode, There Are 6 Explorers And 1 Neighbor Who's An AI Bot. The Game Is The Same But Just With An AI Neighbor. The Class Of The Neighbor Would Be Random In Quick Game But In Custom Games, Players Can Select The AI Neighbor's Class.

Hard Mode: Basically In This Gamemode, The Game Is The Same But The Game Is A lot Darker And Harder. The Neighbor Would Have More Speed, And The Explorers Would Only Have 1 Life. After They Get Caught By The Neighbor, They Would Lose Their Life And They Would Have To Spectate Other Players. Explorers Can Also Die From Fall Damage Instantly. You Also Need To Be Above Level 100 To Unlock This Gamemode. Basically This Gamemode Would Make The Game A lot Harder.

Zombie Mode: Basically In This Gamemode, The Game Is The Same But When The Neighbor Catches An Explorer, That Explorer Becomes Another Neighbor. The Neighbors Have To Catch All The Explorers To Win. The Explorers Have To Get Into The Basement To Win.

outer summit
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Hide and Seek: I think it might be more fair to have at least 2 neighbors and 4 hiders instead of a 1:1 role

AI Neighbor: It'd probably be hard to code a AI neighbor in the game beyond the tutorial.

Hard Mode: I do like the idea of a 'Hard Mode' but I don't like how it's so Neighbor sided.

Zombie Mode: I just imagine this mode would get chaotic and unfair, imagine two taxidermists or clowns constantly throwing smoke bombs to knock everyone down and Guest scaring to prevent people from getting away.

versed star
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I forgot to add one thing in hard mode

versed star
empty magnet
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actually, the idea is not a bad one, but 3 lives in a hard mod no longer make it a hard mod

versed star
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I made some changes in hard mode

fleet forge
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I do like the idea, but I slightly disagree with the rules you said for some gamemodes. For hide and seek, usually, I do 1 neighbour and we do the entire match. I do admit now it's fair for 3 seekers 5 minutes. Also for Zombie mode, it should be limited (for the explorers turning into neighbour) to any neighbours, but that neighbour would be limited to only the abilities that won't hurt the kids (like clown's smoke or taxidermist shotgun). They would still be able to catch kids, but they would be weaker.

versed star
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Or in zombie gamemode, they could disable abilities after 2 or 3 neighbors

pastel sandal
silk lotus
pastel sandal
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wrong reply sorry

versed star
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so if a kid gets caught by the neighbor, they die instantly

pastel sandal
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Oh, okay. That would be really hard though.

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I mean it would be hard, its okay.

fleet forge
versed star
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you can't get saved so you die instantly

fleet forge
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Yes, but like. When he catches you, do you staright up disappear or is there the "going missing" animation?

wooden wasp
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I think hard mode should be called Nightmare mode if we’re sticking with AS logic here

tacit wave
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Every idea here is good except for some of the input you added to hard mode

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I don’t like the idea of instantly dying to fall damage

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Considering that some maps make it mandatory for you to take fall damage to get to another area

versed star
versed star
fleet forge
fleet forge
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You see, when the neighbour caught a kid, he needs to wait like 5 seconds with an additional 3 seconds of stun.

versed star
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yeah but in hard mode, those 5 seconds aren't a thing

fleet forge
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If they're not a thing, then it's easier for the neighbour.

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Do you mean that?

old mica
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And if they already have AI code of the tutorial then all the gameDevs would have to do is tweak the code to make the AI at least a bit more challenging and sentient

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I love this thread so much so many good game modes to choose from

wooden wasp
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Challenging yes sentient? absolutely not

versed star
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we can't make it hard for the neighbor and the kids

old mica