#use rootmotion for npc animations

50 messages · Page 1 of 1 (latest)

warm flint
wet viper
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iirc the animations already use rootmotion

timid sinew
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they do

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you just dont understand the difference between animation blending and root motion

warm flint
heady aspen
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Yeah they already use rootmotion

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Im pretty sure

timid sinew
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mb i was wrong keep spitting your shit indeed

nimble obsidian
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Very good post.

warm flint
tired granite
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Peak post

calm tangle
warm flint
gloomy jasper
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I feel like this would be good.

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But in my head

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It wouldnt really fit the guest

ionic wagon
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The animations with rootmotion look so good

rapid geode
nimble obsidian
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Why wouldn't it fit Guest anyway?

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I hope they do this for patch 10. 🤞

rapid geode
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root motion fits all characters

gloomy jasper
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I like the idea of him being swiftly turning.

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But maybe that's just me

warm flint
warm flint
nimble obsidian
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Not all of his movements are snappy.

warm flint
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Yes that too

nimble obsidian
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Covert movement is completely fluid.

warm flint
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Those fluid animations are creepy too

nimble obsidian
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Yeah.

warm flint
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This looks intimidating despite being fluid

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Also if they want to make a movement he does look really snappy they could just animate it in 2s so doesn’t really matter

nimble obsidian
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Animating in 2s for a video game would be interesting.

warm flint
nimble obsidian
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Maybe.
I feel like having a more detailed animation for that would be better. It's also not very fast-paced, so.

warm flint
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For example Covert animation should not be animated in 2s imo

nimble obsidian
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Definitely not.

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Search for player would probably work.

warm flint
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But perhaps tree climbing would look good animated in 2s I dunno

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And that too

nimble obsidian
warm flint
rapid geode
gloomy jasper
tired granite