#New features for characters.

85 messages · Page 1 of 1 (latest)

gray copper
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I feel like each character should have a unique feature for themselves. Here's some ideas I came up with

Keiths trip wire and police tape: this would prevdnt the player from opening doors and would cause cause to trip over the wire

Gerdas powerful weapon: maybe imbir could go around the house and alert gerda of your whereabouts. And he would stop after you give him the treat.

Mayor:they could use the mayor's security system in the files.

Ted: security cameras but there's a limit on how many he can place.

I haven't figured out any for otto yet.

old grove
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Not sure i like mr Peterson setting up cameras

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Mayor perhaps could do that or something instead

mortal raven
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Keith being able to use police tape on doors and doorways would make more sense.

wanton sonnet
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Cameras never felt fun to play against, sneaking around just for you to be seen by a camera you had no idea was there isnt fun

mortal raven
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As for Ted and Otto, they already have the beartraps.
EGS just needs to enable it for the other nights in Ted's case.

old grove
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Ngl

mortal raven
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So they can't add it or anything like it.

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And Ted should only be able to start placing traps after Otto's level.

mortal raven
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Yes.

old grove
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Why

mortal raven
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They want HN2 to be fun for new players.

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It could become very hard for them.

old grove
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Its always hard first time

wanton sonnet
old grove
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The game doesnt need to be baby easy

mortal raven
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Learning how the game works would be much harder.

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HN2 is a game that gets progressively harder.

pure plover
mortal raven
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It's not random difficulty.

old grove
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It was semi fixed in patch 6 but patch 7 broke it again

mortal raven
old grove
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Yeah they need to make it be almost needed Many players including me dont stealth

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Because you dont really need too

mortal raven
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I like the stealth gameplay.

old grove
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Same

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But sadly i forget it and just run around and from the ai

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Because it loses me quickly

mortal raven
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Guest will become so overpowered when they fix the stuttering.

mortal raven
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In doorways.

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Like the other AI.

old grove
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To make him scarier

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For example 1.5 guest is not scary when you can make him collapse on the floor by throwing a cone at him

mortal raven
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You don't even need to throw the cone.

You can just place it on the ground and wait for him to run into it.

old grove
old grove
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Hgp was the scariest guest was before patch 9

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The hn2 alphas made him goofy

mortal raven
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Agreed.

old grove
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More like mr Peterson then the guest

old grove
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I dont think so

gray copper
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OK how about this?

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Keith places police tape:makes it harder to open doors.

mortal raven
gray copper
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Ted uses cameras but he can't use alot

old grove
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I still would prefer if mr Peterson only placed bear traps and paint buckets

gray copper
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Yeah

gray copper
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OK no cameras for ted

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I didn't even know he set up paint buckets tbh

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And perhaps they could update the tutorial for these features.

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So new players know what to do

old grove
gray copper
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Yeah

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That would work

coral vine
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I love this except for the handcuffs

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How the heck would that work well?

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Maybe Keith should put trip lines throughout the house or something, causing you to well.... trip, and be temporarily stunned as you have to get up off the ground

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I feel like just generally adding back all the traps from Hello Neighbor 1 would be a good idea, although personalized to each neighbor

gray copper
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Just edited it

wispy saddle
rich sierra
coral vine
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I think the game would benefit from diversity in traps

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Mr. Peterson, being your classic, paranoid yet cunning neighbor from the first game, would make sense to be able to use many different traps against the player.

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Other neighbors could be more simple and easy

rich sierra
coral vine
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Neighbor's cameras should be significantly nerfed in Hello Neighbor 2

rich sierra