So there will be multiple parts of this and i will suggest a ton of stuff. Now i am going all bonanza on posting these because this game has so much potential. i do not have much to say here, i will have the links for the other post all linked here -
Part 1 - https://discord.com/channels/474299944254308373/1179120446650728550
Part 2 - https://discord.com/channels/474299944254308373/1221844581881090081
- Try to balance and make the kids do more on team work.
- Actually try to make the game a "Social-horror" game.
- Consider making new kid classes that are not cannon to the games to just overall add a much wider variety for the player to choose from also resulting in multiple playstyles which is absolutely amazing for replay-ability paired up with the boarded up drawers thing that they added in the summer camp update.
- Add more new maps and balance the old ones.
- Have "Private Beta Testers" to test the new update. ( selecting random people from the community and telling them to keep it confidential )
- Have different items do actual damage with respect to what the object actually is.
for example - Hitting the neighbor with a toy car with do light damage
Hitting the neighbor with a box will do medium damage
and hitting the neighbor with a guitar will do heavy damage
this would make it so that the player actually has to think of what they are carrying with them and not just pick up a apple and kill the neighbor with it. - Make the riffle consume 2 inventory slots.
- Optimization is badly needed in the game.