#Future of Secret Neighbor ( Part 3 )

1 messages · Page 1 of 1 (latest)

odd nova
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So there will be multiple parts of this and i will suggest a ton of stuff. Now i am going all bonanza on posting these because this game has so much potential. i do not have much to say here, i will have the links for the other post all linked here -
Part 1 - https://discord.com/channels/474299944254308373/1179120446650728550
Part 2 - https://discord.com/channels/474299944254308373/1221844581881090081

  1. Try to balance and make the kids do more on team work.
  2. Actually try to make the game a "Social-horror" game.
  3. Consider making new kid classes that are not cannon to the games to just overall add a much wider variety for the player to choose from also resulting in multiple playstyles which is absolutely amazing for replay-ability paired up with the boarded up drawers thing that they added in the summer camp update.
  4. Add more new maps and balance the old ones.
  5. Have "Private Beta Testers" to test the new update. ( selecting random people from the community and telling them to keep it confidential )
  6. Have different items do actual damage with respect to what the object actually is.
    for example - Hitting the neighbor with a toy car with do light damage
    Hitting the neighbor with a box will do medium damage
    and hitting the neighbor with a guitar will do heavy damage
    this would make it so that the player actually has to think of what they are carrying with them and not just pick up a apple and kill the neighbor with it.
  7. Make the riffle consume 2 inventory slots.
  8. Optimization is badly needed in the game.
rain nymph
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Let’s make this post more attractive!

magic shore
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Bro made the best feedback I could ever ask for

odd nova
magic shore