#Guest in Act 1 (Also new Night Time Segments)

1 messages · Page 1 of 1 (latest)

robust ravine
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With the Guest's addition in the Halloween Patch, it kinda feels like we're missing out on some potential to spice up the Act 1 gameplay. If I recall right, in the intro Quentin hears the Guest after waking up in the banner for the first time but he never appears again until when/if the player enters the forest.

So, I thought of a way to solve this: Change the night time sequences to have The Guest as a antagonist. It also would make things better than just Quentin constantly passing out.

The general idea is that on each night, Quentin retrieves the items that he normally goes for, like the Shovel, the photo, and the Camera. However the difference is that instead of randomly passing out, Quentin would stay awake and have to get back to the banner. This is where the new gameplay comes in.

When Quentin tries to go back to his Banner, The Guest would be stalking him and trying to prevent him from getting inside. Perhaps there would be ways to keep him at bay, like using lights or hiding in trash bins to wait for him to leave. Going inside of residences would mark you as safe, but if you taunt him by constantly leaving and going back in then Guest will lunge for you.

In free roam, the Guest is still a threat. Showing up when time transitions to Night and disappearing when the sun starts to rise. Maybe the ability to sleep again would return from the Beta as a way to combat this as well.

hoary ermine
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good idea

burnt sorrel
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It seems to me that Quentin should lose consciousness, but while he goes to the museum, he will encounter a guest.

robust ravine
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I imagine it as Quentin gets the item, and then needs to go to the banner to trigger the nightmare...but it's true that the guest should possibly be out when you're on your way to the museum

burnt sorrel
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why will Quentin lose consciousness?

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Perhaps the guest will have behavior from Hello the guest (he attacks only when you do not look at him )

robust ravine
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well the developers want to have some lore told through nightmares, but the current way of going into them just feels boring (Quentin passing out cause he picks up a shovel, somehow instantly falling asleep when he picks up a photo, and even taking a photo of himself)
I want it to feel natural

queen oak
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Maybe he would go to sleep? I mean there is a bed in the banner which is barely used

wicked epoch