#Adding more depth into Quentins investigation

49 messages · Page 1 of 1 (latest)

topaz spruce
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HN2 is marketed as an 'investigative Journalism simulator' but the game never really feels like it, so here are some ideas to deepen the investigation.

Items: Quentin could be given binoculars and a flashlight at the start of his investigation, he could also be given the DisplayTV and around 3 or 4 cameras, located in a crate in the Office rather than in the crime scene he can use these cameras to spy on local residents;
The Street cameras should also be moved to a more appropriate location so quentin can better spy on the neighbors, as currently theyre located in awkward places.

Depth to Characters: adding more story to the characters in the game can make an impact on how the player investigates them, if theyre acting suspicious, then the player will want to investigate them more, so maybe add more idle tasks where the neighbors will do cult related things, e.g: the mayor could count golden apple coins. baker could look at the mini crow statue, giving them a more suspicious look while doing the tasks would also be cooler.
Them also having more idle tasks that require them going outside could better impact the feeling of investigation, baker could sit on a chair outside, the mayor could play with Skipper, Taxidermist could shoot a wooden duck like in the Beta trailer video where Quentin spies on him doing exactly that, watching the AIs from afar with binoculars and cameras make you feel like your spying on them, which is good for this game. (Maybe for Peterson you could make him look more suspicious when outside as he is trying to hide from public view.)

The Guest:

For the forest level, adding in security cameras to there could also help you spy on the guest.
The Guest should have idle tasks too, just so he does something besides stalking you, however he could randomly decide to start stalking you too. Entering a danger zone, like a building should automatically make him cancel his idle task and make him start his seige mode.

Thank you

modern plover
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They should do this

shrewd needle
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They should honestly just allow you to bring items through the tunnel, that way you could bring cameras with you

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Anyway, I really like this suggestion apart from one thing: having the player start off with 4 cameras

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I think it would be cooler if you started with like 1 camera but could steal more from neighbors and by solving secret puzzles throughout the town

topaz spruce
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No

shrewd needle
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Your really think it's a good idea to start the player off with many of the most powerful items in the game?

topaz spruce
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just starting off with cameras and binoculars and a flashlight is not overpowered at all

shrewd needle
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But woundn't it be cooler to find them over time?

topaz spruce
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heres another way it could work, you could start with just one display, one camera, one binoculars and one flashlight, but every new day you get a new camera from a new residence

summer vector
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But I think I don’t understand your idea

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Would we have to find the cameras or would they be given to us?

topaz spruce
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that could then add to the amount that spawns in the crate i talked about every new day

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so by mayor level we will have 4 cameras

steel adder
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Honestly

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I just want the game to feel like your investigating.

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Like a notepad feature that could be used to write down important events

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You wouldn't actually have to write

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Idk how it would work

unborn slate
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i think the problem with hn2 is that it kinda feels like it holds your hand a bit much in act 1.

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the CCTVs and crows pointing where you need to go

shrewd needle
topaz spruce
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they should just have the items be in the one house at the start of the forest

shrewd needle
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Why not, there's no reason all of the players items should just be magically deleted

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The only kind of game breaking item you can bring into the forrest is the fire extinguisher, but that's honestly due for an overhaul anyway

summer vector
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What’s wrong about breaking the game? It’s pretty fun

shrewd needle
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You should be able to bring your items through the tunnel, who cares about the fire extinguisher glitch

toxic sorrel
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A lot of people

topaz spruce
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True

toxic sorrel
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It would literally make all the puzzles and features like the boards and the cart useless

summer vector
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That’s true

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But that’s for the player to decide

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If the player want to play the area the way that it wants to be played

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Then they’ll do it

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There’s nothing wrong in giving the player a choice

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The least they could do is allow you to bring items AFTER you’re done with the forest

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That way

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The players play it the way it’s supposed to be play, and then they could goof around

topaz spruce
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and random

summer vector
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True

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But it fixes the problem

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Either that, or revamp the area to account for items

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Which will never happen