In the Halloween update, you added stamina to children, which is spent when you throw an object, please remove this from the game! It was a terrible idea, the balance is completely broken, all the children except Quentin are now completely ruined, you have added endurance to the main mechanics of the game, the physics of objects. Now it is impossible to play against a neighbor, because after 3 hits you slow down, and if you give only 2 hits you will not be able to escape, because the neighbor can throw you items endlessly. The neighbor has special abilities to survive from mass throwing, such as rage, or clown smoke and disguise into objects. And the neighbor himself should not flatter the crowd, but now he can! since children are absolutely powerless against a neighbor with such a stamina. Please take away the stamina for throws
#Delete stamina of the throw for kids🙏
181 messages · Page 1 of 1 (latest)
I wish the game was more stealth like the title intends
Stamina sure do be annoying, but the gameplay is not always dependent on attacking. Sometimes stealth can be a good way, but at the same time a lot of things just makes it hard to do so
and how does stamina help the game become what they originally wanted it to be?
I'm not saying stamina is not bad, because there are things that can be swapped with it.
But it helps stops people fighting the whole match at the same time.
But yes, the stamina is real annoying for me to, but it can maybe be swapped with something else
if they fight the whole game with a neighbor, then let them. One way or another, the neighbor will win. After all, the basement was not open
just delete from game, stamina - one of worst ideas
I shall not continue now, but I'm pretty much am on your side at the same time.
I do dislike Stamina, but it also fills in some spots which can be later replaced with some balancing
i think stamina is just way too punishing
it shouldnt slow you down
they also need to add some way to prevent the neighbor from just stun locking
Yes, stamina just kill all 6 characters
It's a measure to prevent constant combat but that's kinda nullified by Quentin literally having perks that make it a non issue. Honestly, I think throwing stamina just needs to be its own thing. You're using your arms to throw things...not your legs.
You're talking about realism in the game, how can there be an auto aim in reality? Or why then doesn't the neighbor have stamina for throws?
im not talking about realism.
Tbh I hate the stamina too but maybe instead of removing it they could change it a bit.
"Honestly, I think throwing stamina just needs to be its own thing. You're using your arms to throw things...not your legs"
Oh, Do you mean that Quentin spends stamina when running? I think that's a good idea, because Quentin is too fast.
If change it, then only so that it is like Quentin's, but so that it is not spent when running. And then children won't be able to stun neighbor every second.
No dawg, them taking away stamina for each throw was such a good idea. Kid players aren’t gon start a whole spamming throwing frenzy
And the reason why the neighbor has more stamina when throwing things is to punish kid players who try to start combat
You’re suppose to run away, rather than fight the neighbor
You definitely have no idea about this game. This game is just different from games of the same genre, such as dead by daylight. Since you can fight here, that was the main idea, and if a neighbor is killed, then he simply does not know how to play, since the neighbors have a lot of abilities to RESIST the attack of children
lmao no that wasnt the main idea
you werent supposed to obliterate the neighbor
thats why abilities like rage exist
to discourage the kids from killing the neighbor
both sides are supposed to play stealthy, not combative
the neighbor is supposed to deal with groups using his gates to seperate and kill them safely
not knock them all down
The “fight” mechanic is used to defend yourself when you’re cornered or if the neighbor is catching up with you in a chase. Not to get in a combat with him
It can also be used to save your teammates
It was never meant to be some combative type of game. Just because you can damage a enemy, doesn’t mean that’s the main idea of the game
That’s just like saying Alien Isolation is a shooter game all because you can use weapons
SN isn't meant to be a fighting game. It's supposed to be a stealth horror social deduction game.
And how should I defend myself from him now, they cornered me, and the most I can do is 3 hits, after which I will slow down and then they will definitely catch up with me
The main idea of the game that the developers wanted is a game where you need to find out who the neighbor is, and the neighbor should not give himself away, because if he gave himself away he would be killed all the time, and he should catch the children one by one. Now, the default neighbor with rage can run into a crowd of weak children and beat them all, and catch them one at a time while the others are out, and the children with their stamina for 3 strikes will fight with him forever until the neighbor kills everyone, and now the neighbor is too unbalanced, not because he has more advantages, but because all children except the journalist are unplayable
Try to find out who the neighbor is when he just turns into a neighbor 30 seconds after the start of the match and kills everyone
A neighbor should be afraid of children, and try to catch them one at a time without giving himself away so that he would not be beaten. And he shouldn't jump into a crowd and kill everyone in 5 seconds
Like in Among us, where the imposter must not give himself away, otherwise he will simply be thrown out
What's the point now of not impersonating a neighbor? If you can just kill everyone at once?
Yes, but now he is able to do it even more easily than before. Personally, in every game I play, I kill the whole crowd at once, because I don't want to waste time pretending that I'm not a neighbor, instead I can now kill everyone without dying for two reasons: Rage and Stamina for throwing at children
You do understand that the neighbor will not just run after the player by pinching the shift + E?
He shouldn't be afraid of kids, he should be more powerful. He should be able to catch kids off one by one but shouldn't be able to be fought off easily either
The main focus of the game should be stealth on both the neighbor's side and the kids side
That's exactly what should not be easy, But has become impossible
there is now a huge advantage on the neighbor's side, there is simply no point in acting covertly for him, because children are not a problem at all
they need to add throwing stamina to neighbors too
i do. he had to trick players
to prevent the kids from knowing his identity
you should prob read the name of the game you bought
They do
It’s just barely noticeable since your stamina as the neighbor is large
Just don’t use up all your strikes at once, best to just take two strikes when being cornered and that the neighbor is really close to go around him. Always helped me no matter how good the neighbor was. What you’re experiencing is called skill issue
Need to rephrase my first sentence here
Basically when you’re cornered and see that the neighbor is close enough to grab you, strike him twice (and only twice so you don’t run out of stamina) and go around him.
You using up all your strikes is what a Neighbor player like me would exactly want you to do to waste your stamina and take advantage of that.
also, limited throws make chases more intense too
close scenarios where you think to yourself "thank god i used my last throw"
Except the fact that most recent updates made them more OP lmao
Like you could literally make Scout have the ability to run very fast, have 2+ extra ammo, and extend her slingshot damage
With the perks you buy
Same thing goes for every kid character
If you buy OP perks and make them max level, you’re unstoppable
id even say that the neighbor is still underpowered compared to the kids
its better than before tho
Barely
but the kids can still easily kill him
Same situation for Neighbor too
If you buy OP perks and upgrade them to max, you’re unstoppable
well, he has to knock down multiple ppl at once
you cant really focus on one person
bc theres still other 4 ppl targeting u
Bro, you can boost the Clown neighbor’s running speed more with perks which is insane to me considering that he’s fast enough with default speed
Like that’s insane to me lol
ok, u can also buff quentin and scouts speed too lol
I didn’t mean it as a problem
both of which already are really fast
I find it awesome that you can do that
oh, mb
But I still find it crazy lol
idk, i think perks that just bzff certain things are kinda lame
which is like 99% of the sn perks
Can be lame sometimes, some are way too OP, some are fine
id prefer it if it was like how perks function in dbd
I’d like that better
in dbd perks actually change something in gameplay
You can have that perk, but it runs out after you finish a match
Yup
Adds more variety to the game
the only perk that does this as far as im aware is inventors tier 3 metal detector perk
it adds a flashlight
theres so many cool perk ideas too in the suggestions
No, they need remove this from kids, or rework
You should not only rely on the name of the game, but also try other ways to understand how to play
And what if the neighbor is not stupid, and will also throw objects?
I can throw 2 punches, but I can't go any further, otherwise I'll slow down and die, but he can throw me as much as he wants.
I prefer the scenario where I say "Thank God they removed stamina for throws from the game"
Neighbor side?
And then watch as an default neighbor received minimal damage (15 units of damage from the scout's maximum stretched slingshot) and is already running after you under rage
Detective?
💀💀💀
After update, even a ghost is a strong neighbor
And this you call OP perks? lol
i never said they werent strong
theyre still weaker than the kids
Only for journalist
playing combat based isnt how youre meant to be playing tho lol
just bc u can throw items doesnt mean you have to just fight
So why shouldn't I give myself away if the kids can't do anything to me
the game was literally made with stealth, social deduction, and tricking in mind
why do u think transforming exists in the first place
bc neighbors currently dont have anything that keeps them from knocking down everyone
They give me the opportunity to finish the game faster and without unnecessary problems, just by killing everyone
and classes like scary being able to abuse rage and kill everyone
ye, but the thing is, thats not how the game is meant to be played
it promotes itself as a social deductiom stealth game
ppl just found ways to abuse their abilities to win
for example scouts slingshot was added to escape from the neighbor easier
If I try to play the way it is "intended", then I will just lose every match
bc everybody uses combat to win nowadays
back then when it first came out
nobody did
and actually tried playing the way it was intended
And the taxidermist with a shotgun was created, obviously for a secretive game, so as not to impersonate a maniac, and not to kill everyone at once
the taxidermist and ghost are both very flawed classes to begin with
That's why the neighbor always lost
the gun was inplemented to discourage the kids from killing the neighbor
but again, ppl just abused it
Why not?
Why shouldn't I use it if I can?
This is the problem of the game, not my problem.
im not telling u to change ur playstyle lmao
Or, why then does a neighbor's rage ability accumulate when he hits children? and not when he is beaten, as it was in the beta version of the game? Isn't it so that he doesn't get hammered?
so if its the games problem, why do u make it a bigger problem by removing the stamina lol
This will make it possible to resist the abilities of a neighbor
what version are u even playing lol
rage still progresses if he gets hit
I know, I'm saying that why does it count when the NEIGHBOR beats the children?
then its gonna be like how it was before
kids being op
The removal of stamina, just balances the pvp system
so he can get it quicker
if u think updates like summer camp were balanced
idk what to tell u
I didn't say that
I'm saying that the old pvp system was much better
I can still accept the fact that it takes longer to hold down the mouse button for more damage, at least it will fix well with perks
scout being able to stunlock and 1v1 him
the kids are afraid of the neighbor
why would they beat him up
nah, a scout won't be able to do anything against an default neighbor with rage,The slingshot causes little damage, but accumulates rage like ordinary objects
i know, but classes like butcher, ghost, guest, and clown are getting clapped
scary was like the only one who stood a chance
not really
one leader is enough to screw up a clown
aim assist also makes it easy to hit him in prop form
aim assist are bad idea for PC, I don't count it, since I'm not talking about the summer update.
aim assist for PC too need deleted
well, i dont count otto and ghost too since they are flawed classes to begin with
But after all, they exist in the game, I did not consider the aim assist as I asked to return the pvp system when the update with the guest came out.
the guest update had old pvp tho?
Don't delete it but when you throw 3 thing don't make you slower just make it that you can't throw anything
that's what im saying with the whole 'arm stamina/strength' thing. you shouldn't be slowed to a crawl over that.
That would work better
I have an idea that could resolve this. Instead of throwing being tied to overall stamina. instead have a seperate bar( probably the throwing meter). Everytime you throw it slowly depletes. the less you have. the weaker the throw
Maybe I misunderstood, but it seems to me that even stamina would be better
Could you explain?
I mean that the more you throw in quick succession the less damage it deals and the less distance it travels
But then it will be impossible to resist the default neighbor, because he has rage, and regardless of the damage, you need to make 9 hits, and the game is designed so that if he is hit 9 times he will die, in this case he will get rage, but will not die, since less damage was received
In real life, there's no limits on your stamina when you are trying to throw anything
Sn throw stamina is unrealistic and is meant to keep the game balance. It's not trying to go for a realistic approach