#More personality into the different characters in Hello Neighbor 2

1 messages · Page 1 of 1 (latest)

cinder kernel
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Ok, so when you get caught in hello neighbor 2, each ai has different animations when they catch you, but I was thinking, in the original game, Mr. Peterson could set up traps like cameras, bear traps, and water buckets. Yes, bear traps male a appearance in the museum at the end ofnthe game, but it doesn't happen as often in gameplay like in the original. Now, I think that each ai has a different way of setting up traps. For example:

Mayor: can set up cameras
Hunter: can set bear traps and glue on doors
Baker: can set water buckets and bells (by doors and windows only)
Peterson: can set up bear traps, glue, buckets, and cameras (like in the og game)
Officer: can set cameras and bells

Not too sure how the dlc ai could work, but maybe it could be random. I think this would be a nice feature (not sure how well it would work though)

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I don't want to personalize too much because the game is tough to run sometimes and is very . So yeah...

paper sinew
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Exactly, we need this

forest plover
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if they add them PLEASE limit them to 2 cameras max or smth

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and only 1 camera in a room

cinder kernel
cinder kernel
forest plover
tough lotus
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We need this

cinder kernel
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He placed like cameras on everything in alpha 4

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Compared to the release where he had limits

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But not too many limits

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But still, I think they should limit how many cameras they place if they implement this in hn2

cinder kernel
tough lotus
ocean crypt
paper sinew
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I'm thinking like 4 cameras max

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Although the neighbor can relocate cameras if the player is seen more often in a different area

cinder kernel
cinder kernel
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We need to keep this thread alive!

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It is important we get this to TinyBuild

cinder kernel
cinder kernel