#Enhanced Glass Physics

1 messages · Page 1 of 1 (latest)

brisk lynx
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Compared to the original version of Hello Neighbor, Hello Neighbor 2's glass just evaporates in thin air when you smash it, could you please give more to the glass in the game?

brisk lynx
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I'll be a bit more specific...

When you shatter the glass, the object in which you used to smash the glass will depend on where the glass flies to. So if I were to throw it left, the glass will shatter and fly towards the left.

bleak sage
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But as a downside, stepping on the glass shards will alert the AI because it makes noise

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Like in the museum

brisk lynx
bleak sage
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Makes sense

brisk lynx
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Unfortunately makes sense, but just something

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Even the og half life had something. If they can do that, I'd be fine with it

craggy flower
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but i agree with this post in general

brisk lynx
craggy flower
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i agree with this post

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its good

brisk lynx
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Oh

bleak sage
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Glass shards alert the neighbor in the museum, why not everywhere else

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It makes for an interesting and immersion downside for breaking a window

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This way entering through a door isn't rendered entirely useless.

craggy flower
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There’s already enough noise emitters around the museum

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No need to add more

frigid siren
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Honestly, that would be a plus

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It’s a trade off

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You get a new point of entry

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At the cost of making the neighbors stronger by giving them new ways to spot you

brisk lynx
swift verge