#Puzzle Rework (Or just more unique puzzles)

1 messages · Page 1 of 1 (latest)

hushed dock
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Think about the puzzles in Hello Neighbor 2's main game, a lot of them follow a similar formula. Get item, use item or find out code and use it. It feels really weird as it kinda feels like a downgrade from the first game in a way. Not only that but we went from certain puzzles having multiple solutions to having only a single one. It feels not as engaging to me and it lessens replay value. Not to mention Imbir and Skipper basically share a puzzle when Skipper used to be a ai that'd go for the player.

I want more puzzles like the ones shown in the forest section, or to put it simply: more 'unique' puzzles that have more to it than just getting something and using it.

Like remember the beta and having Otto make the fish head that you would have to take from him? That's a puzzle i'd like to see return as not only do you need to get the plan, you'd have to wait for otto to make fish and get to it before he destroys it with his rifle. It had risk to it and also required you to get the AI to help you. In fact, i even have a idea here for a certain puzzle and that being Skipper's.

Imagine instead of the steak, Mayor would occasionally be giving Skipper treats. Quentin would have to find a way to get his hands on the treats so Skipper will be nice to him and thus now the player has multiple choices they can make to solve this puzzle:

  1. They can get a lockpick and break into the cabinet with the treats
  2. They can distract Mayor when he has the treats out and take the opportunity to get them before he puts them back up
  3. Find and cook a suitable substitute for Skipper, that being the Steak.

See? Replayability for that one puzzle alone. Give your own ideas for puzzles in the comments and let's hope tB will add this

merry pagoda
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AwesomeImbirheart

buoyant herald
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They can also randomize the puzzles

merry pagoda
topaz dome
buoyant herald
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Yeah, for replayability