#Enhance the open world/sandbox

1 messages · Page 1 of 1 (latest)

misty halo
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After beating the game today and being sent to free roam mode, I kinda realized something. One thing HN2 is lacking is in it's open world and lack of items. There was nothing funner than messing around with all the neat items in the alphas like the generator, rope, propeller hat, and even the grappling hook.

Another thing is the lack of explorable locations. One fun thing to do in HN2 Alpha 1/1.5 was breaking out of bounds to explore places like the smaller yet detailed Golden Apple Amusement Park, or even more locally like the different ACTUALLY OPEN houses.

The houses don't necessarily need to have a purpose, you can even skip that and mainly focus on more important places like the GAAP which can have its own set of side puzzles, and even having to evade an NPC like Beatrix who can patrol the area.

The lore is vast and the game especially has a lot of potential. I believe in you guys! nodders

glossy pike
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You can actually explore the houses

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Every BG house has some secret puzzles to unlock a secret

glossy pike
neat steppe