#sonar skill for all neighbor classes
55 messages · Page 1 of 1 (latest)
Simple fix swappable skills with one of 3 with the Sonar
So basically like the alpha where you could choose your skills
Or do you mean removing a skill in favor of the sonar
Something like that
You can’t have 4 ability’s so by swapping one for the Sonar for that match could lead to interesting matches as the Neighbor would had to switch one of his abilities for the Sonar
So it would be a guessing game of what he swapped it with
Just switch off the useless abilities like that tracking guest thing
Or bear traps
Or the fake crow
Or the blindness passive ability
So you rather have the sonar rage and disguise
Yeah
You’re losing a pretty useful tool at the cost of having the Sonar
The bear traps have been made obsolete currently because of summer 2023
They literally spawn everywhere it isn’t that useful anymore
And because they spawn everywhere people have evolved to them
Harder to trick
It’s like saying ghost replacing his Ghost Trasform for the sonar
Is that what I said
The ghost transform is literally a fundamental ability of the ghost of course they won’t rep,ace that
But the bear traps are not
For scary neighbor
He be basically be like Base but without bear traps and would have very low health
I’m saying if ghost had to Choose between his 3 main abilities for the Sonar
Ghost transformation
Polterlight
… I forgot his third but you get the point which ability would you personally swap for the sonar
Only 2 of his main for the cost of swapping for the sonar
Poster light
Polterlight*
It can easily be countered by pressing the light switch button
Well yea like 2 times off and on quickly and the rest isn’t effective
For that one light
If it was up to me, so not for all clases but for engineer neighbor class, wich would fit to this game much more tnah otto.
i had this idea a while ago, but i disagree with it now
switching abilities basically makes the neighbors lose what makes them unique
i think every neighbor should just one ability that can seperate kids
for example, ghost can block doors
I had an idea like that too that I disagree with
butcher was able to close gates from a far distance
the sonar is just too op
already with otto
if ghost gets a sonar, its over
Yes, theirs ability ale prety interesting how they are now. But players dont use them much, they rather fight
Without the ability to see kids through walls then it's fine imo
yeah. but id be much cooler if every neighbor had something added to their abilities like ghost and butcher that makes them be able to seperate kids
guest could maybe close gates from a really far distance when using crow sense
you know what i also thought about?
instead of having every gate be activated with the clock, how about making it be a random item on a wall?
for example, it could also be a painting
https://youtu.be/b9LCTLGtbyw?si=O3bJtG_9FUbhGqEg look at 0:32
Sign-up for the alpha - http://SecretNeighbor.com, the official Hello Neighbor Multiplayer game
Full reveal at https://www.youtube.com/watch?v=tdQwKSvyisc
or just remove otto sonar
Maybe but I feel like that's inconsistent
i think it would make seperating more efficient
the neighbor would be shown what the trigger for a gate is