#Difficulty Modes

1 messages · Page 1 of 1 (latest)

foggy tartan
#

If the developers actually do make the AI more adaptive in the future, then we may need difficulty modes added to the game.

Easy: Current AI

Normal: Like current AI, but the neighbors will also set traps based on where they frequently spot you. AIs will also be able to better track down the player, remembering which room the player went in.

Hard (recommended for the true Hello Neighbor experience): Like normal, except the AI will fully learn from the player's actions; remembering what paths and closets the player used in the past, and placing traps in those specific spots, along with cutting the player off.

hoary nebula
#

I don’t know how I would do it, but some kind of hard mode with different puzzles would be cool

compact meteor
#

Maybe add into the existing puzzles? Longer codes, randomizes, etc

foggy tartan
#

I honestly feel like all codes should be randomized, for replayability, and as an anti cheat

compact meteor
#

Fr

limber olive
#

So many good ideas lol

foggy tartan
limber olive
foggy tartan
#

Bro has OCD, I SWEAR

#

Sure, I'll fix it

limber olive
#

lol

#

thanks