The Rework: Here's a rework for the vents. Vents, instead of being some lame "trap door", it will be an actual vent system that has a tunnel. Upon entering a vent, Explorers will be forced to crawl through it. Crawling quickly through the vents creates a lot of noise, but allows the player to get through faster. Crawling slowly creates little noise, but can still be heard if a player is listening closely. Vents will traverse the player to another spot in the house the is relatively close to entrance of the vent, but it's main purpose to act like saving grace where an Explorer can quickly hop inside of the vent and escape from the Neighbor.
Downsides:
-Explorers who enter a vent too late when being chased by the Neighbor can be dragged out of the vent, allowing the Neighbor to capture them. The time window for this to occur is relatively small, only being about a 2-second window, but it can be fatal. The Butcher's hook can also grab players out of the vents, regardless of the time window if the hook is thrown close enough to them.
-The Vent systems can break if there are too many Explorers in it at once. Up to 2 Explorers are allowed to be in a vent before it breaks.
-When a Vent system breaks, it becomes useless and is not interactable.
-Explorers who stay in a Vent too long will forced out, in which case the currently area of the Vent they are moving on/standing on
will suddenly break and drop them.
Upsides:
-Once a Explorer is inside a Vent, they are completely safe until they exit it or are kicked out.
-Using a vent is much faster than traverse around a certain area of the map, as the systems have a more straightforward path.
-Vents can allow Explorers to recollect themselves before venturing out again, use this carefully plan your next move.
-Vents can be fixed with hammers.
What do yall think? This just a fun idea I had, it's a bit scuffed, but I wanted to rework the vents in someway since they seem sorta lackluster.
All feedback is welcome!