When a house AI character chases the player for an extended period of time, they should try diving at them to catch up. They will only leap a small distance, and if they miss they get staggered while they recover. If they touch quentin during the dive they will catch him like normal.
Counter:
- when the ai is about to dive, they play an audio cue (this is displayed on the visual screen indicator for chases as well, by flashing red or something)
- quentin can move left or right to evade them, they only dive in a straight line
I just feel like this would add a lot of fun to chases, and make it a bit harder to avoid!