#AI diving

1 messages · Page 1 of 1 (latest)

lean rain
#

When a house AI character chases the player for an extended period of time, they should try diving at them to catch up. They will only leap a small distance, and if they miss they get staggered while they recover. If they touch quentin during the dive they will catch him like normal.

Counter:

  • when the ai is about to dive, they play an audio cue (this is displayed on the visual screen indicator for chases as well, by flashing red or something)
  • quentin can move left or right to evade them, they only dive in a straight line

I just feel like this would add a lot of fun to chases, and make it a bit harder to avoid!

cinder hedge
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Only problem with this diving thing is you've not considered the logistics behind it.

What if we're on stairs? The AIs might bug out.
What if we are heading towards a wall? The AIs might awkwardly land, or even clip into the wall.

analog silo
#

Revive

boreal narwhal
#

wait what do you mean dive like try to lunge at us

hollow ravine
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So you mean like how Roxy from FNAF security breach lunges at the player? That would be pretty cool

golden yoke
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Sounds Cool! But houses are too small, maybe musuem isnt that bad but some houses are really small for the diving

lean rain
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I was mainly thinking of the museum when I wrote the feedback, I kind of forget some of the other houses exist