#Controversial Suggestion Incoming

119 messages Β· Page 1 of 1 (latest)

kindred oasis
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I think SN would be much better if the Journalist and Taxidermist are removed. This was initially a game about kids breaking into Peterson's basement, and I have zero clue why two unrelated characters were introduced. I thought they were just a part of the Halloween event, but it's past Christmas now and I don't think they should stay permanently.

Reasoning:

  • Visually, they stick out like sore thumbs. In the character selection menus, they have nothing in common to the others. Quentin, an adult man, is put on the same tier as children, forcing the devs to rename the 'Kid' class to the 'Explorer' class. Meanwhile Kinander is put on the same tier as several forms of Peterson, the same person. Now. I'm aware the Guest isn't the Neighbor either. Perhaps that should be another feedback post.

  • Gameplay-wise, these two characters don't bring much to the game either. The Journalist's abilities seem like knock-offs of the Leader and Detective's speed and camera skills, and the taxidermist has nothing but a gun (which has already been deemed OP) and a sonar-looking thing...?

  • Within the story of SN, if there even is one, there seems to be no correlation between Quentin and the children, or between Kinander and Peterson. At least the kids and Peterson have encountered the Guest in some fashion, but Quentin and Kinander seem so out of place in the SN realm. In the instance that the game is not canon, it raises other issues--like the relevance of lore-related events, the story implications of each map (except map 3, that's a whole other question)

TL;DR:
With much respect to everyone on the SN team and all the work they've done thus far, Quentin and Kinander should be cut from the game. Their mechanics are just duplicates, and they do not fit in the classes or in game's lore. As temporary characters for a seasonal/holiday event, sure why not. But as permanent options, I just don't think it works. Simply put, Quentin is not a kid, and Kinander is not the Neighbor.

agile oxide
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agree

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imagine adults hanging out with kids

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quentin doesn't even fit into sn lore, including otto

full steppe
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I don't think they're leaving anytime soon

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interesting suggestion though

chilly bramble
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Thanks for your post, I agree

vivid fossil
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SN is kids' imagination, so why not let them be? I agree that Quentin is a little too much (because kids dont even know him), but Taxidermist is completely fine, as Enzo met him.

open oyster
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Imo they should just add another kid character

inner sequoia
vivid fossil
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I said that Quentin is weird to be in the game and I know that

inner sequoia
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ye but u also said "so why not let them be?"

agile oxide
agile oxide
agile oxide
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quentin and otto should've not been added in this game

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they're out of sn lore

agile oxide
open oyster
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I said ANOTHER kid character one that’s a kid and not an adult πŸ’€

agile oxide
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its just enough

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the point of this game is 6 kid characters that finding out who's the neighbor is, not 7

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kid class changed to explorer class doesn't make sense

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they're not even exploring, they're intruding

boreal prairie
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Maybe just Otto and Journalist should be a seperate classes ( and maybe even the guest ) then The neighbor classes will involve only Mr.Peterson variants i think this is the better resolution instead of completly remove them from the game

full steppe
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I agree Quentin is my favorite class I'd honestly hate to see him go to waste

icy wasp
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I do think Quentin fits into this more than Otto, because in HN2, Quentin is searching for Mr. Peterson, who went missing

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from what I've seen

inner sequoia
agile oxide
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do quentin searching mr peterson in sn? no!

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and also sn is in between act 1 and act 2

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so quentin shouldn't have been there in sn

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the point of sn game is saving nicky and aaron, not searching mr peterson

icy wasp
agile oxide
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ikr but its sn, we're searching kids not an adult

gray portal
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Just play the game or dont stop crying about everything dont think to hard about ut play who you wanna play

open oyster
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Keep 'em. It's more variety. Secret Neighbor is, mostly, retconned anyway.

full steppe
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true it is

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whether or not this feedback gets a lot more likes in the following weeks I doubt Quentin and Otto would get removed anytime soon

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but then again this is a interesting feedback

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I do see where you get the idea though from an adult joining kids in a squad

gray portal
glad nymph
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I don't see much sense in Complaining about New characters

glad nymph
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Gameplay over lore in sn every day

gray portal
glad nymph
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Ye like even someone form TB said on the chat that they don't even think about removing any characters so

glad nymph
glad nymph
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Like my good friend Loves to play as Quentin and removing him would be One of the worst idea rn

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New characters (who are not Kids or Mr Peterson) open up High amount of passabilites like let's take Otto now
We have him in Sn
What we need in sn right now?
New map
So they should add a Otto house inspired map

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With Pig heads And stuff

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Like in hn2

inner sequoia
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i want to take this game serious, not have a literal middle aged man next to the kids

glad nymph
vast magnet
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Get quentin out of my sight, i just want a new map bro

glad nymph
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They just need to figure out a way to balance this maybe

inner sequoia
glad nymph
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Just add 5 more Adults to make Full adult team πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚

inner sequoia
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no new maps, no new classes until they fix the old stuff

vast magnet
inner sequoia
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if they keep on releasing new stuff its gonna get too much for their small team

glad nymph
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Why rework maps ?

inner sequoia
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theyre just completly flawed

glad nymph
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Damn I like circus one 😭

inner sequoia
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map 4 is beatable in 2 minutes by just going into the lvl. 2 area

vast magnet
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Nerf leader, nerf detective, nerf scout

inner sequoia
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map 5 is too linear

vast magnet
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Map 5 is a good idea done horribly

inner sequoia
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lower the gear spawns

vast magnet
inner sequoia
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u skip to the lvl. 3 area in map 5 and u come out with 10+ gears, a saucepan, googles and rifle

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some neighbors need changes too

vast magnet
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Ghost yeah

inner sequoia
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especially ghost and butcher

vast magnet
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Butcher is in need of a buff

inner sequoia
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u gotta love how butcher went from a 3 second hook cooldown to "saucepans are my weakness"

glad nymph
inner sequoia
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ye

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u could never escape him

vast magnet
inner sequoia
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he also was able to use his hook on electrical things

glad nymph
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I like This when you can Use Helmet to Not get Hooked but this makes Butcher Less powerful

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Maybe a buff to crow ability

inner sequoia
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theres literally nothing u can do to counter it

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u landed a cool hook trickshot? too bad, they have a saucepan

glad nymph
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U can trow something but

inner sequoia
glad nymph
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How

inner sequoia
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even more if its a flashlight helmet

inner sequoia
glad nymph
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Really

inner sequoia
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ye

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since last update

glad nymph
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I'm playing on ps so I don't have Christmas update yet

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If they want to rework a map I hope they gonna do git In some update before summer

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If they don't add new map in summer I'm gona die

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Yo

kindred oasis
glad nymph
# kindred oasis read the post again.

Only visual Thing is a good point to me but still not that bad to remove whole characters
Like I see a lot of people Playing Quentin And having fun with him
Yes his Abilities are a little weird and in my opinion Quentin Should have Camera ability but anyway He have some Fanbase so he his giving something to the table of Sn
And lore I said earlier
Gameplay over lore in secret Neighbor every day

kindred oasis
inner sequoia
glad nymph
inner sequoia
open oyster
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^^^