#Neighbor Alert System

1 messages · Page 1 of 1 (latest)

past turret
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On Night 4, When you have the book or boar head doesnt matter, when your close to saving aaron, the neighbor should be more alert and instead of doing tasks he is in hunt mode all the time, but this hunt mode is no ordinary hunt mode, he will guard the second floor at all costs, sounds and noises from the first floor dont alert him and more intense music should play

frail lake
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Maybe he should guard the whole museum, cuz it would be more hard and ure not supposed to be on the second floor all the time and if he guards only second floor, it would be easy. But instead of hunting all the time, after he cant find the player he should do his activities instead of sleeping all the time like how is it now. And it doesnt really make sense to guard more alerted cuz how he is supposed to know that ure almost at the end?

past turret
frail lake
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You're not supposed to place the heads at the start. When i was playing the game and the part when you must put all the gears into the clock and find the code to the safe with the camera, i skipped it and wrote the code without taking the fish and pig heads and without putting the gears into the clock. I put the heads at the end. And if you put them all at the end he won't know that you're at the end.

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Because he's sleeping all the time

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At night 4

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But if you put them at previous chapter he will sees them and now it will make sense to know that ure almost at the end

upbeat iron
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Why not just make it so that he progressively becomes more alert as you complete each night?

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Night 2 is harder than night 1 and so on

frail lake
upbeat iron
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I'm not saying that the actual night is harder, I'm saying that the nights should become harder

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night 2 would be harder than night 1

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and the other nights would become harder and so on