Hello! This is a very big suggestion, so i should warn that there´s a lot of text to read, so let´s get started.
I love this franchise and it´s story, but for many player that are not very into it, they find it hard to understand what the game is exactly telling apart from the basic noticeable stuff in the cutscenes and the narrative level design. You can tell that since many people that review almost all of the HN Games, point out that there are no voices or something that tells you what´s happening (images 2 is an example of what people say about this case) . So here´s a few ideas for improving the narrative of the game so all people can understand better what´s happening.
- Interactable NPC´S
This seems like a crazy idea, but it could fit a lot in this game.
The game should have characters outside of the main ones (Gerda, the mayor, theodore... etc) that you can talk to, and they will give context of the story, some facts about past events or even not story related things. This would work with dialogue boxes, so we can keep the tradition of not having any voices (or you guys could change that if you wanted), while still giving context that casual players that are not very into HN Story and narrative game design can understand. As an example, i´m going to use Lego Fortnite´s Dialogue system (you can see it on image 3).
Outside of how and why this could help the game´s narrative, the design of this character could be new or used from other pieces of media of the franchise, like books, other games, the AS and scrapped designs. This could be just still characters or have a routine of just walking and maybe react to objects like normal ai´s do.
With all of this, the new players will get into the story and undertsand the context of what they are doing there and what they have to do.
- More cutscenes
Cutscenes could help a lot too, since players understand the context of the cutscenes very well as seen on reviews. Character introductions cutscenes could help


