#neighbors leaving the game

1 messages · Page 1 of 1 (latest)

lavish geyser
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This update brought nostalgia, bugs (itens disappearing), character balancing and angry people.

• When the neighbor tries to capture a child and the squad arrives (literally), the neighbor simply gives up the game.

💡 The neighbor could have an Adrenaline effect
L Adrenaline activates when there are more than 2 kids around the neighbor
L Adrenaline has 3 power levels

1️⃣Level 1 NEED 3 KIDS AROUND
L The neighbor recovers his stamina slightly faster
2️⃣Level 2 NEED 4 KIDS AROUND
L Slightly increases neighbor's maximum health
3️⃣Level 3 NEED 5 KIDS AROUND
L Slightly increases speed and health regeneration

⚠️NOTE⚠️
L The result of my last games was either with the neighbor giving up or always resurrecting
L I came up with the idea for this effect because I felt the game was on the side of the kids (Otto looks great, he just needs more health, but imagine just one or two kids against him If he had a lot of health), and Adrenaline was my idea to balance both sides.
L Adrenaline could strengthen your neighbor's Perk, and this could be bad or good for the balance of the game

surreal pond
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we need this

knotty goblet
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Yes just yes this is perfect